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Courses by Alan
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After Effects CC 2023 Essential Training4h 24m
After Effects CC 2023 Essential Training
By: Alan Demafiles
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After Effects CC 2022 Essential Training4h 22m
After Effects CC 2022 Essential Training
By: Alan Demafiles
57,604 viewers
Articles by Alan
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After Effects CC 2017: Editors and Post Essential TrainingFeb 9, 2017
After Effects CC 2017: Editors and Post Essential Training
I started out as a video editor and if you're like me, you might have wanted to bolster your editing projects with…
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5K followers
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Alan Demafiles shared thisTake a glimpse into the dream state of the talented soul singer Taylor Williams.✨ I had the pleasure of collaborating with Adwell & Colemine Records on this music video for "Dreaming" serving as editor & visual effects artist. 🎥🔥 Catch the full video #MusicVideo #VisualEffects #MotionGraphics
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Alan Demafiles shared thisLooks like Maxon is getting into the compositing game for reals with the acquisition of Left Angle. Excited to see what a Cinema 4D & Autograph combo could look like! How do you think this could shake up things with Adobe After Effects?
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Alan Demafiles shared thisWow. Left Angle just stepped up their game to becoming a legitimate & comprehensive After Effects alternative (imho) with Autograph 2025. New features: - Mogrt-like templates - Dynamic Linking to Davinci Resolve - After Effects project importer (!!!) - lower pricing with perpetual license available - Fully featured FREE watermarkless starter version for COMMERCIAL use https://lnkd.in/gu9wS-_v
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Alan Demafiles reposted thisAlan Demafiles reposted thisOur studio, BIEN, is looking for a West Coast Art Director with a focus on Motion Design and 3D to join our team full-time. Please pass this on to people you know in your network. Make us BIEN-er!
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Alan Demafiles shared thisIf you're ever been curious about how to start creating 3D art, join me and BenQ North America Wednesday October 25 for a free webinar where we'll learn some of the basics of Cinema 4D Lite to create an isometric room. For users of Adobe Creative Cloud, this powerful 3D program comes bundled with your installation of After Effects. We'll look at how to use several of Cinema 4D's modeling tools including Extrude and Lathe objects in combination with spline objects to create an isometric room. Using procedural textures, we'll add materials to the objects and then light the scene before making final tweaks in After Effects. By the end, you'll have a great introduction to some of the tools Cinema 4D Lite offers and how you might use them in your own projects. Register here: https://lnkd.in/gSpGGyjG Maxon #AfterEffects #cinema4D #design #3d #3drender #3dillustration #isometric
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Alan Demafiles shared thisAlan Demafiles shared thisSUMMER MENTORSHIP ALERT 🚨 Due to high demand, we're offering an accelerated summer mentorship. This will be six 1-hour sessions through the end of August, beginning at the end of June or early July. Be sure to signup before June 23 @ 11pm so we can begin work on pairing you with your mentors. Link to application: https://lnkd.in/g-Bej4Zw
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Alan Demafiles shared thisAlan Demafiles shared this🚀 Exciting news for motion designers and video editors! 🎥🎬 Nine years ago, I developed a preset for After Effects that enables a radial array creation. Over the years, the post disappeared from the page due to various modifications on my website. Today, I am delighted to present an enhanced version of the Circular Placement preset for your use. I used it in dozens of projects, and I believe it will help you to save time while unleashing your creativity to produce eye-catching animations. 🌟 Key Features: ✅ Easy to use: Simply drop your preset, and see them arrange themselves beautifully in a circular pattern. ✅ Customizable: You can keyframe your settings ✅ Auto Rotation: This lets you choose between automatic rotation along the path or maintaining object orientation ✅ Time-saving: Say goodbye to tedious manual placement ✅ KBar: SVG icons included The Circular Placement preset is available for free. Just type $0 in the input field. However, if you'd like to show your appreciation, share this tool on your social. We rise by lifting others. Download: https://lnkd.in/eBzEdDdN _____ #AfterEffects #MotionDesign #CircularPlacement #Animation #UI
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Alan Demafiles shared thisI started playing along with #36daysoftype a little late but have had some fun exploring so far! K is for knockout #cinema4d #c4d #redshift #3d #animation
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Alan Demafiles reacted on thisAlan Demafiles reacted on thisCongratulations to our incredible team members who have been named finalists for the Houston Association of Producers' HAPIE Awards—a night celebrating the best and brightest in Houston’s production community! Your creativity, dedication, and talent inspire us every day, and we can’t wait to cheer you on at the Awards next week. Grab your tickets for the HAPIE Awards here: https://lnkd.in/gh34krc8
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Alan Demafiles liked thisAlan Demafiles liked thisAs VP Creative at VISION Production Group, reflecting on our 15-year journey fills me with tremendous pride. Throughout these years, our team has grown, our capabilities have expanded, and our portfolio of creative work reflects the diverse projects we’ve had the honor of working on. Our approach from day one has been a client-first mindset, ensuring that their stories were told authentically and creatively as well as executed with the highest care and attention to detail. VISION’s incredibly talented team has not only shaped our company’s identity but also fostered a company culture of innovation and excellence (not to mention a lot of fun and laughter all along the way). As we celebrate VISION’s 15-year anniversary, I want to express my heartfelt gratitude to all our clients for their trust and collaboration. You challenge us to push boundaries and redefine what’s possible. I can’t wait to see what we create together next.
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Alan Demafiles liked thisAlan Demafiles liked thisAs the very first employee of VISION Production Group and Senior Producer, reflecting on our 15-year anniversary fills me with immense pride for what we have achieved together. I’ve witnessed firsthand from day one how our dedication to client focus has strengthened our relationships and led to groundbreaking creative projects that have made a significant impact. Every challenge we've faced has been an opportunity for growth, pushing us to adapt and enhance our services to meet our clients’ evolving needs. We are grateful for the trust clients place in us to create unforgettable experiences through high-quality production and innovative storytelling again and again… for so many years now. As we celebrate this milestone, I want to extend my heartfelt thanks to all the amazing people we work with. Together, we have built something truly special, and I can’t wait to see where this journey takes us next. Here’s to many more years of creative partnerships. Thank you for having VISION!
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Alan Demafiles liked thisIt’s time for the next chapter. I’m excited to announce that I’ve joined the incredible team at Notch. Notch is a software I’ve always admired and loved since our early days at Meptik and now I’ll be joining as Chief Commercial Officer, working alongside founders Luke Malcolm & Matt Swoboda. My personal mantra has always been “how can I help?” and this new role at Notch allows me to do just that: to serve our amazing users while educating new markets on the power, innovation, and excitement that Notch brings. If you’re new to Notch, reach out to me or check out https://lnkd.in/g6tvxnXZ to grab the trial of our 1.0 release. Read more in the press release here. https://lnkd.in/du_VqP7WAlan Demafiles liked thisWe are excited to announce the appointment of Nicholas Rivero as our new Chief Commercial Officer. Welcome to the team, Nick! Read our announcement: https://lnkd.in/du_VqP7WNotch Appoints Nick Rivero as Chief Commercial OfficerNotch Appoints Nick Rivero as Chief Commercial Officer
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Alan Demafiles liked thisAlan Demafiles liked thisLet’s start the Golden Age of Technology! After 15+ years building global communities in creative technology, I’m now open to new opportunities with a clear intention: To work with AI, creative tech, wellness, or sustainability companies and startups that lead with ethics, impact, and humanity. The future isn’t just code and content. It’s connection. And I’m here for companies that know community isn’t a “nice to have”; it’s the heart of long-term meaningful success and prosperity. If you’re creating tools that empower people... Building tech that heals more than it extracts... Or merging creativity and AI to tell stories and experiences that move us... Then let’s talk. I bring: Experienced, proven leadership and production management A global network of creatives, technologists, and culture-makers The drive to build teams, brands, and community to their highest potential. If this sounds like your company, reach out. Let’s build something meaningful and make a positive global impact. #OpenToWork #CreativeTech #EthicalAI #MarketingLeadership #CommunityDriven #AIForGood #PurposeDrivenWork #HumanFirstTech
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Alan Demafiles liked thisin 2017 Ingenuity Studios worked on a surprising, original and scary little horror film called GET OUT that went on to be a phenomenon --- reallly feels like lightning is gonna strike twice with WEAPONS....can't wait to see this.Alan Demafiles liked thisMade it to the world premiere in LA for Weapons, and to see and hear the audience reaction was incredible! Such a fun watch and I can’t wait for all the crew to see. The VFX turns this already unhinged movie to ELEVEN!!! #WeaponsMovie Ingenuity Studios The-Artery Mass FX Media Ron Pogue Gabrielle Levesque Nick Mobley Andrea Atwater David Smith James Panetta
Experience & Education
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Publications
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Animating Charts and Graphs in CINEMA 4D
Lynda.com
See publicationCourse Description:
Charts and graphs have always been essential visual aids. With CINEMA 4D, you have all the tools you need to produce compelling animated versions of these static presentation tools. C4D's powerful primitive objects, spline tools, and node-based expression editor, XPresso, make it relatively easy to create dynamic animated charts and graphs.
This course is a project-based learning experience that will introduce different tools and techniques for importing, styling…Course Description:
Charts and graphs have always been essential visual aids. With CINEMA 4D, you have all the tools you need to produce compelling animated versions of these static presentation tools. C4D's powerful primitive objects, spline tools, and node-based expression editor, XPresso, make it relatively easy to create dynamic animated charts and graphs.
This course is a project-based learning experience that will introduce different tools and techniques for importing, styling, and manipulating chart data in C4D. Alan Demafiles shows how to drive relationships between spreadsheet data and geometry with set-driven XPresso keys, connect points with tracer objects, and animate charts with dynamic primitive objects. He also explains how to customize the look and behavior of your charts and graphs to fit the style of your company or your client's.
Topics Include:
Using XPresso to link data
Importing spreadsheet data into CINEMA 4D
Harnessing mograph effectors
Connecting dots with tracer objects
Adding text and x- and y-axes
Creating pie charts and bar charts with CINEMA 4D
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Cloth Simulations for Motion Graphics in CINEMA 4D
Lynda.com
See publicationCourse Description:
A flexible and dynamic 3D cloth simulation is a commonly requested feature in modern motion graphics. Realistic cloth simulations that respond to forces such as wind and gravity can take the visual language to another level. Luckily, CINEMA 4D's cloth system offers a relatively simple toolset to incorporate flags, banners, and other convincing cloth simulations into motion graphics and animations.
Cloth Simulations for Motion Graphics in CINEMA 4D is a…Course Description:
A flexible and dynamic 3D cloth simulation is a commonly requested feature in modern motion graphics. Realistic cloth simulations that respond to forces such as wind and gravity can take the visual language to another level. Luckily, CINEMA 4D's cloth system offers a relatively simple toolset to incorporate flags, banners, and other convincing cloth simulations into motion graphics and animations.
Cloth Simulations for Motion Graphics in CINEMA 4D is a project-based learning experience that follows three projects from start to finish: an animated flag blowing in the wind, opening and closing theater curtains, and a cloth-on-object logo reveal. Each project is rich with lessons that artists can adapt and apply to any cloth animation. Author Alan Demafiles will help viewers use the C4D Cloth tag and colliders, attach cloth to other geometry in a scene, loop simulations, correct imperfections with the morph deformer, and apply logos and other patterns to fabric. Start watching to incorporate cloth simulations into your mograph skillset.
Topics Include:
Creating geometry for cloth
Working with the C4D Cloth tag
Using caches
Modeling and texturing cloth
Adding constraints
Attaching cloth to geometry
Creating cloth collisions
Adding lights
Animating morphs and reveals
Rendering the cloth animation
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Animating Projections on Massive Structures with C4D
Maxon Cinema4D /Cineversity
See publicationAt the Maxon's tradeshow booth during NAB2015, Alan Demafiles showcases the various tools inside Maxon Cinema4D to create incredible animations for use in 3D building projections.
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Balu Battu
IACG Multimedia College • 4K followers
BREAKING: The Animation & VFX Power Shift is ON Ready to watch the creative map get redrawn in real time? Texas just dropped a bombshell: a 450,000 sq ft production campus at Alliance Texas, built to run FOUR big shows at once. Paramount/101 Studios are already rolling on Landman S2. Translation: infrastructure, incentives, and pipeline all go. Meanwhile, Mumbai is center stage (Aug 22–24): At Anime India + AM Summit, global heavyweights land in India: Susumu Fukunaga (The Pokémon Company) and legendary director Tetsurō Araki (Attack on Titan, Death Note). For a market of ~100M anime fans, this is a watershed moment. Numbers that matter (and why they signal a boom): • VFX market set to grow +$15.24B (2025–2029). • PS5 already crossed 50M units—audiences are hungry for premium worlds. • LinkedIn engagement is up 44% YoY—creators who ship smart content win distribution. The productivity kicker? AI-first pipelines. Autodesk just added MotionMaker to Maya—AI-assisted animation that turns shots from weeks to minutes in layout/previs, without sacrificing control. Studios using this get iteration speed and quality. Studios that “get it” are already moving: Warner Bros. inked a 5-film partnership with Indian producers to localize iconic titles for the next billion viewers. What this means for your career/business ✅ Global hiring in animation/VFX is heating up ✅ Remote, cross-border collaboration is the new default ✅ AI skills = unfair advantage in creative ops ✅ Cross-cultural IP is the next growth engine My call: The next 12 months separate adapters from spectators. Will you lead this wave—or watch it from the timeline? Drop your take below. If this hit a nerve, share it with a creator who needs to see the signal. ⬇️ #AnimationRevolution #VFXFuture #CreativeTech #FilmIndustry #GameChanger #Innovation2025 #AnimeIndia #Maya #AIForCreatives
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Shirsh Bajpai
Aevy • 14K followers
When a client asks for character animation, most beginners start keyframing every limb manually. But pros? They rig. In this tutorial, I broke down the process of using Duik Angela—a free tool inside After Effects—to build a custom skeleton and automate complex character movement using Inverse Kinematics (IK). What I covered: • What is Rigging? Creating a skeleton system that lets one body part influence the others—for example, when you move the arm, the hand follows naturally. • Planning the Character: I designed a custom character (“Karubhuddhi Lal Bhaiya in an MJ jacket”), broken into layers—arms, legs, torso, hands, etc.—to prep for rigging. • Setting up Duik Angela: Built a full bone structure using custom joints, linked everything together, and created a fully controllable puppet. • Animating with Ease: Used controllers to animate the dance sequence, with smooth movement and minimal manual keyframing.
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Josh Olufemii Enobakhare
Olufemii Tutorials • 1K followers
I still can’t believe this is real… Adobe Premiere Pro - Tips, Tricks, & Tutorials Premiere Pro’s Object Mask allows you to isolate specific areas of your footage to apply effects, color corrections, or blur elements selectively. These tools are designed to streamline your editing workflow, enabling you to accomplish complex tasks without leaving your editing environment to use After Effects.
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Keryann Granet
Xtendency™ AI Video… • 17K followers
I’ve seen this happen recently in AI animation team I work with... → They install tools like Move AI → They test it once → They’re impressed → Then… nothing changes in their production speed The tool is powerful, yes! 🦾 But without operator discipline, it becomes just a demo... In AI production, speed comes from 'Operational Precision'. And it's one of the pillars of the Xtendency Blueprint™ ⚙️ Speed = Trained operators + structured workflow + predefined quality standards. Without that, AI tools don’t accelerate… they scatter. If you want tools like Move AI to actually reduce animation time, here’s how high-performing studios are using it: Assign roles before touching the tool Animator = operates presets Director = approves motion Nobody “figures it out on the fly" ✅ Train operators, not just creatives ✅ A trained operator can generate usable raw motion in 2 minutes. ✅ An untrained one produces 15 unusable clips. Define your “approval threshold” before generation When quality is defined upfront, revision loops disappear. Today, anyone can generate motion with AI. But only teams who structure how it’s operated will produce high-fidelity animation faster than traditional pipelines, without drowning in revisions 🤝 P.S If you are curious about internalizing your AI production explore how the Xtendency™ Blueprint helps businesses →https://lnkd.in/eTxfbAVp
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Keryann Granet
Xtendency™ AI Video… • 17K followers
Here’s your text with the emojis placed correctly and consistently: How to relight your shot with AI? Apply various scene lighting configurations to any video with Luma AI Ray 2 Modify Video. 1 🔸 Setup a static shot of a subject and hold still. 2 🔸 While holding the pose, capture various Start Frames with different lighting configurations. 3 🔸 Record a video of the subject starting in their pose, then moving freely or looking around in the scene. 4 🔸 Open Dream Machine and create a new Board. 5 🔸 Select the Modify option in composer settings. Then import your captured video onto the blank Video Card in the composer. Import your Start Frame onto the Start Frame Card next to your original video. 6 🔸 Select and lock in your preferred Strength level. Flex 2 and 3 were used for subtle light changes. Reimagine 1 was used for more aggressive light changes. 7 🔸 Tap the Create button in the composer to make your virtual relighting video come to life. Relighting your shots afterwards is a chance for you, as a creative, to get more control over the look and aesthetic of your AI film. 🤔 Want to learn AI Production? 💎 Would you trust an AI to design your next campaign? ────── ✦ ────── We help luxury brands create emotional and remarkable campaigns with AI. Xtendency™ AI Productions ↳ https://www.xtendency.ai/
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Scott Denton
Scholar • 11K followers
Excited to share a new pipeline tool I’ve released: Likesyrup Batch Exporter v2.5 🎉 This Maya tool simplifies asset delivery by batch-exporting to FBX, OBJ, MA, and STL. It’s built with production workflows in mind: • Smart naming (prefix/suffix, short vs. hierarchy, collision-safe) • Freeze transforms, center pivots, and move-to-origin toggles • Live filename preview for confidence before you hit export • STL export that works even when Autodesk’s translator doesn’t (Python fallback) Whether you’re exporting for games, VFX, or 3D printing, it’s designed to save time and reduce repetitive errors. https://lnkd.in/e3D-MMN2 Available now on Gumroad 👉 [Gumroad link] #Maya #3D #PipelineTools #Automation #BatchExport #Likesyrup
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Sergey Haritonov
One Bright Dot • 3K followers
Weekly Houdini Tip #3 - Whitewater rendering with Karma XPU For many years, the standard way of rendering whitewater in Houdini has been using the traditional Mantra renderer. Mantra is capable of producing a highly accurate, volumetric "wet" look that closely resembles real whitewater. However, Mantra is now becoming outdated and is being replaced because of its slow performance. As a result, it's important to explore alternative methods for rendering whitewater using Houdini’s modern, fast, and efficient built-in renderer, which is Karma XPU. While Karma XPU cannot interpret the legacy Whitewater shader from the Material Palette (since that shader is built with VEX nodes, which Karma XPU does not support), there are still several viable approaches to achieving a visually acceptable whitewater look using MaterialX-based workflows. 1. Rendering Whitewater points as particles - Adjust the pscale of your whitewater points to keep them small enough for rendering. - Apply a MaterialX Standard Surface shader to the WW points, they will be rendered as small spheres by default - Set Specular Roughness to a low value for a wet, shiny look. - Optionally tweak Transmission, Opacity or add color (you can use the Cd attribute from your points with the "MtlX Geometry Property Value" node) - This is the fastest method - on my machine, a full HD frame rendered in under 1 minute using Karma XPU. 2. Rendering Whitewater as a volume - Convert your whitewater points to a volume using nodes like "Volume Rasterize Particles", "Volume Rasterize Attributes", "VDB from Particles" - Apply a "Karma Uniform Volume" or "Karma Pyro material" and adjust Density and Shadow Density - This method takes longer to render, about 5 minutes per frame in my tests, but gives a softer, more mist-like result. 3. Combining Particle and Volume renders in comp - Volume rendering alone lacks specular highlights, so it can appear flat or dry. - To restore wetness, render the whitewater both as A) Volume for body/mist, and as B) Particles for specular highlights. - In compositing, layer the speculars from the particle pass over the volume pass. This blended result can closely match the look of the classic Mantra whitewater shader. It would be great if future Houdini releases include a ready-made Whitewater material using MaterialX nodes, that will be fully compatible with Karma XPU. If you’re aware of a better method for rendering whitewater with Karma XPU, or if I missed something, let me know in the comments. . . . #houdini #karma #sidefx #whitewater #sidefxhoudini #fx #fxartist #simualtion #flip #fluids #water #materialx #xpu #rnd #vfx #flipsimulation #tutorial #particles #volume #solaris #lops
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33 Comments -
AMD
2M followers
The future favours those who adapt. Wētā FX CEO Daniel Seah shares why embracing AI is essential for the industry, and how they're using it to shape what's next in VFX. With a decades-long history in advancing the use of machine learning, Wētā FX continues to push creative boundaries.
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Akash S.
Independent • 3K followers
2,000+ VFX jobs. One painful problem. I didn’t create another job board. I fixed how people find jobs. For years, Chris Mayne has maintained a legendary Google Sheet with VFX, animation, and gaming jobs. It’s gold. But scrolling through thousands of rows isn’t. So my team and I asked a simple question: 👉 What if this data was actually easy to explore? So we built : https://jobs.akashcg.com/ Here’s what we built: • A clean web UI on top of the same Google Sheet • Smart filters by role, country, studio, and location • Interactive world map to explore jobs geographically • Full job details on click — company, site, apply link • Hiring stats so patterns become visible, not hidden No data scraping. No ownership claims. No monetization tricks. The data stays Chris’s. The value goes to the community. Great community resources don’t always need more data. They need better interfaces. Tools don’t replace people. They amplify the work of people already doing great things. This project exists for one reason: To make job hunting in VFX, animation, and games less exhausting. If you’re job hunting right now — I hope this saves you time. If you maintain community resources — thank you, seriously. Question for you: What’s one community tool you love… but wish had a better UI? 👇 Comment below. #VFX #Jobs #Animation #Gaming
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Sulu Denis Boluwaji
Home Class Travels • 7K followers
Quick HSL Tutorial on CapCut! Just shared a short tutorial on how to use HSL (Hue, Saturation, Luminance) in CapCut to enhance your color grading. If you want to make your videos pop and control colors like a pro—this is for you. Check it out and share your thoughts! #CapCut #VideoEditing #ColorGrading #HSL #ContentCreation
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Gavin Dell
Hollywood Animation Academy • 4K followers
It has been 4 years now since we opened HAA, the first specialty school for animation in the US. 100% animation in person for 8 hours a day with training from experienced Hollywood animators and directors. Students learn with classical animation training and industry geared projects for film, games, and television. It has been a great joy to develop the kind of curriculum I wished I would have gotten from Cal Arts after working in the industry for 30 years. Most colleges leave their students without guidance on what they specifically need for a competitive portfolio today. Students do character designs and student films that are misguided and unpolished. We build projects that are industry relavent and train students 6 semesters deep in order for them to reach pro levels. We even help our students build their portfolio websites and teach them how to be a professional within a studio system. This is a school striving to lead education with cutting edge technology and experience. Learn feature storyboarding from experienced feature story artists. Learn TV production boards from primetime directors or TV board artists. Learn Previs from a top previs lead from Marvel and Universal. Learn game animation and cinematics from an experienced lead and game cinematic director. Learn Unreal Engine for filmmaking from feature and game directors. The animation industry is more challenging than ever and for serious students we offer one of the best solutions. Daily in person professional guidance with a structure that is second to none in practical real world training. In 2026 we launch our next intermediate level program for online students called Creative Edge and grow our 3rd year Mastercraft program with fantastic pro level projects. It's going to be an exciting year and we invite new students to check out our website and contact us if you are interested in learning more. https://lnkd.in/g8E8uFuU #animation
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Steamroller Animation
73K followers
Great production means solving problems before they exist which was exactly the case with Nexus’ arm guns. Morgan Loomis explains how the rigging team got ahead of a potential slow down. How we made Spice Frontier: Escape From Veltegar: https://lnkd.in/gncFNQ8t Animated Pilot Episode: https://lnkd.in/gbRtvGvd
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7 Comments -
Florent Delavous
Xtendency™ AI Video… • 20K followers
I’ve seen this happen in every AI animation team I work with... → They install tools like Move AI → They test it once → They’re impressed → Then… nothing changes in their production speed The tool is powerful, yes 🦾 But without operator discipline, it becomes just another demo buried in a shared drive. In AI production, speed comes from 'Operational Precision'. And it's one of the pillars of the Xtendency Blueprint™ ⚙️ Speed = Trained operators + structured workflow + predefined quality standards. Without that, AI tools don’t accelerate… they scatter. If you want tools like Move AI to actually reduce animation time, here’s how high-performing studios are using it: ✅ Assign roles before touching the tool Animator = operates presets Director = approves motion Nobody “figures it out on the fly" ✅ Train operators, not just creatives A trained operator can generate usable raw motion in 2 minutes. An untrained one produces 15 unusable clips. ✅ Define your “approval threshold” before generation When quality is defined upfront, revision loops disappear. Today, anyone can generate motion with AI. But only teams who structure how it’s operated will produce high-fidelity animation faster than traditional pipelines, without drowning in revisions 🤝 P.S If you’re building internal AI workflows and want to operate like a production house, not a “tool tester,” my profile is open.
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