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3 votes
1 answer
182 views

I'm rendering cubes in JavaFX 3D for a voxel-based game. I'm trying to texture the cubes with a diffuseMap, however due to the textures being 32x32 the image is being considerably blurred. Is there a ...
SplashyPond's user avatar
0 votes
0 answers
32 views

I am creating a tile-map renderer in pixijs v8 (I do not wish to use pixi/tilemap). For performance reasons, I would like each layer of the map to be a single Mesh. However, the data for the map is ...
Rainh's user avatar
  • 1
2 votes
0 answers
109 views

I have a personal project in C++. I am a C++ beginner, so while I've done a lot of research on this, it's become obvious that the only way to get it to work is with in-depth knowledge and experience ...
Solar Thrall's user avatar
0 votes
0 answers
103 views

I am using ARKit with RealityKit to scan objects using LiDAR on iOS. I can generate an OBJ file from ARMeshAnchors, but I am missing the texture export (JPG + MTL). What I Have So Far: Successfully ...
Pavle Ralic's user avatar
0 votes
1 answer
218 views

I am trying to load and render 3D models using C++, modern OpenGL (glfw 3.4.0, glad, glm), and the newest Assimp. My model loader is mostly working, but I am encountering an issue where some meshes ...
Leonard's user avatar
  • 19
1 vote
1 answer
161 views

I wrote a demo drawing a textured sphere using an indexed draw using triangle strip. The indices seem correct. Given 30 points around each row: 0, 30, 1, 31, 2, 32, ... 29, 59, 0, 30 Then there are ...
Dov's user avatar
  • 8,654
0 votes
1 answer
28 views

Using Open GL ES2 on Android I am rendering textures into a texture and for some insane reason my semi-transparent texels are getting alpha blended with pixels at an offset from the destination pixel. ...
Matt Ault's user avatar
0 votes
1 answer
146 views

I have been trying to visualize in Python an image as a partially translucent texture on a plane in VTK. My approach is to use vtkThresholdTextureCoords() to set the transparency based on the image ...
Tobias's user avatar
  • 21
1 vote
1 answer
86 views

To test my renderer, I just render a quad that fills the screen to texture sampling These are my vertex inputs in input assembly. The problem is that I rendered texture coordinates to screen and I ...
yigitEmre's user avatar
  • 101
0 votes
0 answers
127 views

I am performing LiDAR scanning using Swift with Metal and ARKit. I am able to export my files in PLY, OBJ, and MTL formats, but I need to export the UV map of the scanned area in JPG format. I’m ...
Bahadir Seyfi's user avatar
0 votes
1 answer
66 views

When I apply a texture uploaded using fabric canvas to the model, the texture gets rotated and applied. [intial model] (https://i.sstatic.net/4avgVUGL.png) after upload of picture and application ...
arjun lokesh's user avatar
0 votes
1 answer
201 views

How to overlay an image in RealityKit on a 3D model using code so that it does not stretch to the entire object, but has its own height and width that I can change? I have a solution on how to do this,...
user26604425's user avatar
1 vote
2 answers
343 views

I am trying to understand visionOS/RealityKit. As a test, I created a box and wanted to apply a texture image only to the top of the box. To achieve this, I have apparently to construct the box of 6 ...
Reinhard Männer's user avatar
2 votes
2 answers
158 views

I am working on a Three.js project where I have a mesh object with a texture applied. The texture is a PNG file with dimensions 64x64. Problem: When the dimensions of the mesh object change, the ...
Kuldeep J's user avatar
  • 582
1 vote
1 answer
88 views

I'm creating a VR app that plays 360º spherical panoramic videos into a sphere. The app is to run on quest2/3 but I'm having trouble getting the texture to show on the Quest exactly like it does on ...
Ricardo Mota's user avatar

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