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0 votes
2 replies
45 views

I am currently making a 3D game with C# in Raylib a game library and when coding the movement of my player which is just a hitbox and a camera, I ran into a problem on how the player movement controls ...
ripe_onions's user avatar
Tooling
0 votes
7 replies
126 views

I want to visualize a 3D data structure in a 3D table or spreadsheet in R. Much like a 2D spreadsheet, for example in Excel, but with three-dimensional cells. Here is a rough sketch of what I want to ...
Ben's user avatar
  • 819
4 votes
1 answer
101 views

I'm implementing hidden line removal for a 3D wireframe renderer using HTML5 Canvas 2D. When rendering a solid object with wireframe overlay, edges behind solid faces should be hidden. Drag to rotate. ...
3Vee's user avatar
  • 41
0 votes
1 answer
171 views

This Python script: import numpy as np img = np.zeros((5, 5, 3), dtype='u1') a = (1, 2, 3) b = (3, 2, 1) img[1:4, 1:4] = a img[1, 1] = b pat = img[1:4, 1:4] win = np.lib.stride_tricks....
Paul Jurczak's user avatar
  • 8,650
Tooling
0 votes
1 replies
70 views

So, what I am trying to implement is STL flexi toy maker app. The desired functionality is simple: the user uploads stl -> selects where to 'cut' (where the hinges will be) -> the model is ...
kirvel's user avatar
  • 691
0 votes
0 answers
93 views

The following is my 3D renderer, written in HTML and JavaScript for the time being. I've ironed out many kinks in it so far, and have finally gotten it to render a somewhat normal cube, but when Z ...
Fomantis's user avatar
0 votes
1 answer
57 views

I have a set of 3D ROI label stacks stored as TIFF files, where each ROI represents a single cell. I want to generate surface meshes(I use trimesh) suitable for downstream shape analysis. I tried ...
Roua Rouatbi's user avatar
0 votes
0 answers
50 views

I'm implementing 3D viewer for BIM models with react-three/fiber and I've faced with interecting issue: during rotation my models becomes to disappear, like they moves "behind" the camera, ...
Ivan Kozlov's user avatar
3 votes
0 answers
87 views

I’m working with ARKit + RealityKit to process LiDAR depth data in real time. Inside the ARSessionDelegate callbacks, I receive anchors and update a mesh. For each vertex (in world space), I want to ...
Bejota's user avatar
  • 9
3 votes
1 answer
121 views

I am trying to add a horizontal reference plane to a 3D surface plot using R's persp() function, but the plane acts as an opaque layer that cover the surface beneath it. I want the plane to be ...
Saïd Maanan's user avatar
3 votes
1 answer
75 views

i want to show on the screen the 3d model when i import it from cloudinary and it is succesful but the problem is that it wontshow the 3d model on the screen and the error says failed to load GLF ...
Albert Gayanilo's user avatar
-2 votes
1 answer
138 views

I was learning directx by https://github.com/d3dcoder/d3d12book, and at one point, it suddenly started not working in Debug mode like this. So I asked github copilot and he said that the problem was ...
Beomjun Kim's user avatar
2 votes
0 answers
131 views

I'm working on an antenna 3D polar plot program which need to render real-time plot. Things I'm using: Python 3.11.9 PyQt6 6.9.1 PyQt6-WebEngine-Qt6 6.9.2 plotly 6.3.1 Issue: The code can generate ...
JusMave's user avatar
  • 21
0 votes
0 answers
62 views

I want to implement basic movement using a rigidbody but my player at the start of the game cant move using WASD and can only jump and shift. When they shift, they slide to the side a bit before WASD ...
Mohamed Nasser's user avatar
1 vote
0 answers
139 views

Code In the event loop, this arm handles mouse motion with the MouseMotion device event: Event::DeviceEvent { event: DeviceEvent::MouseMotion { delta: (dx, dy) }, .. ...
Archie Mourad's user avatar

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