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Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

0 votes
1 answer
22 views

Even though there are similar posts I could't find anything that worked for me. Im using Blender 4.4.0. Now to the important stuff: My camera won't change. I've checked the solutions given here ...
Finn Odewald's user avatar
0 votes
0 answers
27 views

I have a tracking problem, the camera and tracking points are misaligned. The solve error is 0.85 px; I tried to lower it but it only increased.
Espía Negro's user avatar
-4 votes
0 answers
19 views

Does anyone know how to get rid kf this weird camera thing in the 2d animation in blender? Here are some photos on what I am talking about: https://i.sstatic.net/r9eMNVkZ.jpg https://i.sstatic.net/...
snOWL's user avatar
  • 1
0 votes
1 answer
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I'm creating an interior scene and have just added depth of field to the camera. I've used this several times in Blender with no issues, but now I'm finding that I have to use an insanely low F-Stop ...
Ratthew's user avatar
  • 127
3 votes
1 answer
138 views

I'm trying to keep the reflection (circled in green) visible but I don't want the source object (circled in red) to appear in the render. I first tried Gordon's answer in How to hide object in Render, ...
Megan Love's user avatar
  • 1,274
1 vote
2 answers
60 views

I first created an empty Then added the camera and aligned it to the empty. Selected the empty first and then the camera and made a parent. After which i created the Main Target empty Following the ...
Samuel Victor's user avatar
0 votes
1 answer
25 views

So I want that box on the right to be a computer, (it's a rough draft right now) The camera on the right is going to be the main rendering camera, but every frame I want the camera on the left to ...
Femur Gripper's user avatar
0 votes
0 answers
19 views

In Blender's camera tracker, the lens distortion correction seems to use a radial model. Is there any way to use or approximate a quadratic distortion model instead?
Steve Abrahart's user avatar
0 votes
0 answers
49 views

I'd like to have the view of a camera displayed on a 3D surface within a scene, in every render mode (or at least the material view). I seem to remember this feature, or something like it, appearing ...
Latin1's user avatar
  • 93
0 votes
0 answers
24 views

For my camera I have set a keyframe on the timeline, lets say at position 100. I moved to position 200, changed the view of the camera and set another keyframe. The animation between these two ...
averlon's user avatar
  • 247
0 votes
1 answer
26 views

Animated rotation of simple cube Did array in 3 directions of a simple cube This array follows the previous rotation of the cube Apply arrays Separate cubes by loose parts I animate a camera flying ...
Robert Meager's user avatar
0 votes
0 answers
24 views

Now I've been learning to use cameras Rigs (in the latest version 4.5.1), such as Dolly and Crane. And I'm practicing on this 3D World that I downloaded. And what's happening is that these rigs have ...
Isla Garcia's user avatar
1 vote
1 answer
48 views

the question seems quite simple but I can't find the solution : I generate an image from ia with a depth map associated. I want then to deform a subdivided plan with this map. No problem with displace ...
chistophe binse's user avatar
0 votes
0 answers
90 views

Im wanting to figure out how i can basically make it so what the camera sees is projected onto a screen as a live texture... thing. Basically instead of having a prerecorded video file its a live view ...
Alex H's user avatar
  • 11
2 votes
1 answer
35 views

Why does the view in the window usually rotate either around the center of the coordinate axis, or around the selected object, point, etc., but periodically my view rotation method changes, and it ...
Alena Zhuravleva's user avatar

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