For my camera I have set a keyframe on the timeline, lets say at position 100.
I moved to position 200, changed the view of the camera and set another keyframe.
The animation between these two timelines is done automatically, without any additional keyframes.
When now running the animation in viewport (and later when rendered), the camera rotates several times clockwise until the position of the second keyframe.
Is there any parameter to define how the camera rotates (clockwise or counter-clockwise)?