Questions tagged [constraints]
Constraints are object features, they control in various fashions the object's transform properties such as its position, rotation and scale. Use this tag for questions pertaining to constraints and their usage within Blender.
1,262 questions
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Bezier Curve can't detect an empty's correct location
I'm trying to make a tube like the example in this thread, using a bezier curve and an empty to simulate the flow. Making a pumping tube
I want to accomplish this using an empty with the follow path ...
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Transform Keyframes not being saved using childOf constraint
I have two rigs, one for the first person arms and one for a melee weapon. I have a childOf constraint on the hand bone, which follows the root bone of my melee weapon. Whenever I create an animation ...
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how to pull with the hinge
Above image is the correct way to hinge practically, when i fold the leg of the table. with the constraint i have bend the legs.
What im looking is when i pull this empty both the side should fold ...
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Rigging Spring with two moving objects
I'm new to Blender (started a week ago) and I need to animate a dynamic system with a spring that deforms according to the relative motion between the mass below and the moving base.
I'm trying to do ...
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How do I do a camera roll with an empty object constraint
I first created an empty
Then added the camera and aligned it to the empty. Selected the empty first and then the camera and made a parent.
After which i created the Main Target empty
Following the ...
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Mesh to curve object requires workaround for use in Particle system
I'm trying to make particles flow along the skeleton of a tree mesh that I have, but the individual polylines can't be used for particle system physics curve guides ...
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how do i rotate the segments of a robotic arm
I have this picture of a transport satellite with four robotic arms that are supposed to be in this position each:
I don't know how to do that since with inverse kinematics it doesn't really work ...
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2
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Animating multiple Child-Of constraints
I want to animate an object passed on from a Gripper A to Gripper B and then subsequently to Gripper C.
I created
the object (gold)
Gripper A (red)
Gripper B (green)
Gripper C (blue)
I animated the ...
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How to Control a Telescoping Piston Rig from Both Ends of Rig
So currently I have a functioning telescoping piston mechanism, controlled by an empty on the far end of the mechanism (Area of Bone A); however, ideally it has to "pivot" from both ends of ...
2
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1
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Follow path constraint not keeping offset for 2 objects
So I am animating a roller-coaster in blender. I have 8 different cars that I need running on the track as a train. When using the follow path constraint and having key frames for the offset, the end ...
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2
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RIGIFY- Pose position and rest positions differ after generating rig
yesterday everything worked fine, but now everytime i regenerate the rig this happens, and after weight painting the mesh deforms incorrectly. I even tried deleting these ones and replacing them with ...
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Parenting depending upon either proximity to object or position within rectangular domain. Possible?
So here's an odd question. I don't know if Blender has this feature, but could you tell me if there's a way in Blender to have the parenting of an object rely on either:
It's proximity to an another ...
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Can't track centre cube of 2d Array with moving camera
Animated rotation of simple cube
Did array in 3 directions of a simple cube
This array follows the previous rotation of the cube
Apply arrays
Separate cubes by loose parts
I animate a camera flying ...
2
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1
answer
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Paste global position to a bone with a child of constraint
i am making an fps animation of the player turning a valve, and i want to make it cycling animation.
I want to paste the first positions of the hands again so i have the same position for cycle, but ...
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Adding Pole Target immediately breaks IK Rig
I tried setting up an IK rig for a models leg, but the moment I add a pole target to it, the controller bone completely disconnects from the skeleton.
I've tried bending the rig more, and applying the ...