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Questions tagged [constraints]

Constraints are object features, they control in various fashions the object's transform properties such as its position, rotation and scale. Use this tag for questions pertaining to constraints and their usage within Blender.

2 votes
2 answers
82 views

I'm trying to make a tube like the example in this thread, using a bezier curve and an empty to simulate the flow. Making a pumping tube I want to accomplish this using an empty with the follow path ...
Zilego's user avatar
  • 23
1 vote
1 answer
21 views

I have two rigs, one for the first person arms and one for a melee weapon. I have a childOf constraint on the hand bone, which follows the root bone of my melee weapon. Whenever I create an animation ...
Darkhalo45's user avatar
2 votes
2 answers
221 views

Above image is the correct way to hinge practically, when i fold the leg of the table. with the constraint i have bend the legs. What im looking is when i pull this empty both the side should fold ...
atek's user avatar
  • 10.4k
0 votes
1 answer
59 views

I'm new to Blender (started a week ago) and I need to animate a dynamic system with a spring that deforms according to the relative motion between the mass below and the moving base. I'm trying to do ...
doug_cloo's user avatar
1 vote
2 answers
60 views

I first created an empty Then added the camera and aligned it to the empty. Selected the empty first and then the camera and made a parent. After which i created the Main Target empty Following the ...
Samuel Victor's user avatar
0 votes
1 answer
27 views

I'm trying to make particles flow along the skeleton of a tree mesh that I have, but the individual polylines can't be used for particle system physics curve guides ...
Li Brary's user avatar
0 votes
1 answer
64 views

I have this picture of a transport satellite with four robotic arms that are supposed to be in this position each: I don't know how to do that since with inverse kinematics it doesn't really work ...
svolo's user avatar
  • 9
1 vote
2 answers
69 views

I want to animate an object passed on from a Gripper A to Gripper B and then subsequently to Gripper C. I created the object (gold) Gripper A (red) Gripper B (green) Gripper C (blue) I animated the ...
HenkJan van der Pol's user avatar
0 votes
1 answer
44 views

So currently I have a functioning telescoping piston mechanism, controlled by an empty on the far end of the mechanism (Area of Bone A); however, ideally it has to "pivot" from both ends of ...
Praxis Visuals's user avatar
2 votes
1 answer
64 views

So I am animating a roller-coaster in blender. I have 8 different cars that I need running on the track as a train. When using the follow path constraint and having key frames for the offset, the end ...
J.Animations's user avatar
1 vote
2 answers
42 views

yesterday everything worked fine, but now everytime i regenerate the rig this happens, and after weight painting the mesh deforms incorrectly. I even tried deleting these ones and replacing them with ...
Adantir 21's user avatar
2 votes
0 answers
41 views

So here's an odd question. I don't know if Blender has this feature, but could you tell me if there's a way in Blender to have the parenting of an object rely on either: It's proximity to an another ...
user16118981's user avatar
0 votes
1 answer
26 views

Animated rotation of simple cube Did array in 3 directions of a simple cube This array follows the previous rotation of the cube Apply arrays Separate cubes by loose parts I animate a camera flying ...
Robert Meager's user avatar
2 votes
1 answer
40 views

i am making an fps animation of the player turning a valve, and i want to make it cycling animation. I want to paste the first positions of the hands again so i have the same position for cycle, but ...
Zamitor's user avatar
  • 33
0 votes
0 answers
37 views

I tried setting up an IK rig for a models leg, but the moment I add a pole target to it, the controller bone completely disconnects from the skeleton. I've tried bending the rig more, and applying the ...
Deagan's user avatar
  • 1

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