Skip to main content
0 votes
1 answer
455 views

Trying to write the camera movement for a 3d character, it's my first project. Just a basic psx shooter. so i wanted to make the camera followed along with the cursor. I can't seem to fix the error ...
Beladona Nascimento's user avatar
Best practices
1 vote
1 replies
60 views

my card scene tree I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
Nightinker's user avatar
-1 votes
0 answers
51 views

I'm new to Godot and following Brackey's Tutorial on how to get started. After I finished it, I started editing it and adding new tutorials. Today, halfway through editing the coin script, my player ...
Donovan Gilchrist's user avatar
0 votes
0 answers
84 views

In godot, I couldn't print to output panel. Everything seems to be okay, I made a root node called Main and attached main.gd script with extends Node const packets := preload("res://packets.gd&...
Siddhartha Dhakal's user avatar
1 vote
0 answers
57 views

When I use (Morton.morton_statetest) in another script, It gives me 0, and even if I put a print in Morton script and If I put an print in the other script, it gives me two values different, wit out ...
Withoutsleep_dev's user avatar
0 votes
1 answer
114 views

I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
Andrew Anchaleechamaikorn's user avatar
0 votes
0 answers
81 views

in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
Dean Packard's user avatar
1 vote
0 answers
91 views

I'm trying to check if an object adheres to certain restrictions by checking its type against a given check_type variable. This variable is set dynamically, so I cannot check against a fixed class ...
tb189's user avatar
  • 2,072
0 votes
1 answer
98 views

I am trying to link my Firebase and Godot for my current project. I want to have a system for finding friends and adding them to your friends list. I have the usernames saved on Firebase, and now I ...
William Braun's user avatar
1 vote
2 answers
73 views

I've been attempting to make a system in which you can use an ability with 3 charges. Once you use one, Only that one will recharge, When you use another, The recharge progress from the first will go ...
Dentr's user avatar
  • 11
1 vote
1 answer
121 views

So I’m running into an issue while implementing an ‘undo’ mechanic in Godot Engine v4.4.1 using GDScript. I’m trying to limit the size of the undo queue, and cut off the end once it exceeds the limit. ...
Joey Electric's user avatar
0 votes
1 answer
188 views

I don't know why this isn't working because after looking at the GDScript documentation, and even other posts on stack overflow, I still can't get the scene to show up at run time. extends Control #...
jacobzacarias's user avatar
0 votes
1 answer
98 views

What is supposed to happen: 5 blocks should be created above the screen and scroll down the screen at a the same speed. Every 5 seconds, a new set should be loaded in the same place that the original ...
SirLoring's user avatar
3 votes
1 answer
162 views

How big is the difference between instancing a scene with c# compared to GDScript? I noticed on the docs that it does say that when instancing a scene "Preloading the scene can improve the user's ...
Alvin Lee's user avatar
0 votes
3 answers
126 views

I have a stacked area chart like the supplied image (but often slightly more complex). Each polygon doesn't have all too many points and renders efficiently. This chart often updates with a tween ...
Zoom's user avatar
  • 474

15 30 50 per page
1
2 3 4 5
77