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Questions tagged [intersection]

The point or points at which two or more shapes cross or overlap one another.

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0 answers
130 views

I’m currently working on a project in Unity where I’m creating procedural roads based on splines. At present, the roads are implemented by extruding a 2D shape along a spline or a straight line, ...
xephosbot's user avatar
  • 101
0 votes
1 answer
195 views

I'm not a maths person and the formulas you see on maths type questions/answer with all the symbols is completely beyond me - I'm sorry. However I had help about 18 months ago to turn a provided ...
iOSProgrammingIsFun's user avatar
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0 answers
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I am writing a simple graphics engine using Rusts WGPU. I have a Sphere rendering at the origin of my scene like so: ...
shaneB's user avatar
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2 votes
2 answers
268 views

Say I have an agent in 2D in a world filled with circular obstacles of different kind and across many scales (some may be very large, practically filling an agent's view, some may be very small). The ...
kram1032's user avatar
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1 answer
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I recently wrote a quick shader toy for finding the point of intersection of a ray centered within a square--with optimization provided by the Graphics Programming discord: https://www.shadertoy.com/...
FatalSleep's user avatar
3 votes
0 answers
428 views

I have a given infinite camera frustum defined by four planes, each defined by a normal (left, right, bottom, top). From those planes we can also easily get the camera position and the view direction. ...
Lukas Kalbertodt's user avatar
0 votes
2 answers
260 views

I'm making a visual clue for the player to know where (and more or less when) an asteroid is going to enter the screen. For this I'm using a triangle pointing at the incoming object and color ...
Alex CB's user avatar
  • 386
1 vote
1 answer
217 views

I am working on a small software renderer, and I want to discard invisible triangles from the drawing process. Let's say I have a screen with resolution of 200x100 pixels. The triangle is defined with ...
Netherwire's user avatar
1 vote
1 answer
514 views

I'm making generator for EQS and need to put points on navmeshes located on different heights, one above other. So, my idea is to make raycast vertically and find intersection points with navmeshes. ...
Robotex's user avatar
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5 votes
0 answers
256 views

One of the most critical parts of my raytracer is the calculation of a collision between ray-box which is done following way: ...
NHSH's user avatar
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1 answer
186 views

I know the world positions of A and B. We are also given the vector normal and the quaternion rotation of the plane How do I check if a point lies on the plane?
MrRobot9's user avatar
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1 vote
1 answer
2k views

I need an algorithm in c++ to get the intersection point of a line if there is an intersection. My cylinder is defined by a 3d vector center point, a float height and radius. I don't need to take ...
Sejt's user avatar
  • 15
0 votes
1 answer
767 views

I was looking for a fast way to get a ray intersection point of a terrain defined by a heightmap and I stumbled upon this: https://publications.lib.chalmers.se/records/fulltext/250170/250170.pdf At ...
Sejt's user avatar
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1 vote
0 answers
229 views

I want to play with deformation of tetrahedral mesh (soft-body simulation) but I need help with self-collision detection stuff. I found SOFA collision detection but I'm not sure that it fits for self-...
Daiver's user avatar
  • 201
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0 answers
97 views

The spheres have a sphere collider on them and are clickable via this script:Clickable.cs ...
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