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Questions tagged [navmesh]

A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g. floors, platforms) while taking user-defined parameters and obstacles into account (floor steepness, step height, static objects).

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I am facing a strange issue where the navmesh agent is unable to cross a doorway. It used to work earlier but now suddenly it does not anymore. I am unable to find any possible colliders or objects ...
Akshay Dhotre's user avatar
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0 answers
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In Unity 6, I have a NavMeshSurface attached to a floor with other items as NavMeshObstacles and this seems fine. The problem is,...
daijo's user avatar
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1 answer
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I'm working on my 1st title called Infernal, and I'd like to make the enemy able to walk on both ground and walls. For exemple: let's say the enemy is running towards the player and he gets shot. ...
ahmed's user avatar
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1 answer
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I'm trying to create a game server. The game I want to create has a following feature. 2d (isometric view) ~300 users can play so a map will be not that small all units can move in any angle (not ...
PudgeKim's user avatar
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1 answer
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I am making a project in Godot 4.3 I am using a gridmap for the map and I have the NavMesh set up correctly, when I am in game I can get it to show me its pathing and it will update correctly ...
Matthew Plasse's user avatar
3 votes
3 answers
1k views

As a hobby project I am trying to re-create pathfinding similar to StarCraft 2 based on the presentation from GDC 2011: https://www.gdcvault.com/play/1014514/AI-Navigation-It-s-Not (Image source) The ...
tchayen's user avatar
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1 answer
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I've got the first part of the code working. It iterates and does a check through the gameobjects to find the furthest nav point to hit. Then it calculates path to see if its valid or not. Now I'm ...
WestMansionHero's user avatar
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1 answer
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Basically question. I've never seen this gizmo before. Though something I know is that my agent is failing at what's supposed to be doing. So, perhaps an error gizmo? But what kind of error?
YoshGJ's user avatar
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Unity allows the runtime generation of NavMesh surfaces with the Unity.AI.Navigation package through the BuildNavMesh method. However, this function re-bakes the entire NavMesh in the current scene, ...
Alec McKay's user avatar
1 vote
1 answer
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Disclaimer : yes, the whole map is not convex. But all of its subdivisions are ! (And that's what matters) Hi ! I got A* working with nav mesh. Now I need to find the tightest path along the mesh path....
DisturbedBerry's user avatar
1 vote
1 answer
293 views

I'm working on a game that uses a lot of high-intensity and pastel color language, and unfortunately, the navigation mesh is doing the same thing! There's a good bit of eye strain there. If I could ...
Michael Macha's user avatar
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1 answer
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How do I know if a node is in within a navigation rectangle? I am working on an enemy spawner that puts enemies off screen but I need to pick positions where the enemies will actually work (read: on a ...
idbrii's user avatar
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3 votes
1 answer
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I've just started using Godot and obviously fail to use NavigationAgent3D correctly. I've added a NavigationRegion and baked a ...
Paul K's user avatar
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I'm trying to make navigation possible for npcs in a 2D platformer. The game generates chunks with random platforms as the player ascends, so I also need to implement the navigation procedurally. Each ...
Alex CB's user avatar
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2 answers
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I'm working on a 2D game in XY plane. I've created enemies using NavMeshAgent and I've gave my agents way pints to move between them. The problem is that I don't know how to rotate them in the ...
A-Eye's user avatar
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