Skip to main content

Questions tagged [splines]

A spline is a sufficiently smooth polynomial function that is piecewise-defined, and possesses a high degree of smoothness at the places where the polynomial pieces connect.

0 votes
0 answers
183 views

What I'm doing I'm using Unity's Spline package and I'm trying to move SplineAnimate objects across a Spline, similar to a racing game's mini-map UI. ...
PayasoPrince's user avatar
0 votes
1 answer
76 views

Assuming I have a spline that I want a camera to follow, is there a simple way to compute the orientation of the camera such that its optical center aligns with the vector defining the derivative of ...
maxical's user avatar
  • 101
0 votes
0 answers
130 views

I’m currently working on a project in Unity where I’m creating procedural roads based on splines. At present, the roads are implemented by extruding a 2D shape along a spline or a straight line, ...
xephosbot's user avatar
  • 101
0 votes
0 answers
47 views

I am trying to make my player slide down a curve (like a water slide) and so far I’ve managed to get the slide direction using the following code ...
Andrei Cristian's user avatar
0 votes
3 answers
573 views

I'm using Unity's latest Splines package(v2.5) to move a projectile across a spline with speed. It works perfectly and the projectile moves across the spline to it's target with linear speed. But I'd ...
PayasoPrince's user avatar
0 votes
0 answers
975 views

I'm working on with Unity Spline 2.3.0, I realize that the splines cannot be touch and combine with other splines that exits in different spline container. Is there any way to connect them? I tried to ...
Duy Hạnh Trần's user avatar
0 votes
0 answers
109 views

I want to make a train that can move in a curve. I have downloaded a Train Spline Walker unity package. That package can generate a spline, and the train's locomotive will move in the spline with a ...
Duy Hạnh Trần's user avatar
1 vote
2 answers
2k views

I am exploring the Unity Spline package, and within the package, there is a sample scene called 'splineAnimate' where the SplineAnimate script is used to move an object along a spline. The script has ...
Muhammad Faizan Khan's user avatar
2 votes
0 answers
302 views

Typically when I want to define an irregularly-shaped "area" in my 3D game (e.g. for events to trigger), I'll compose it using various 3D colliders and treat them as a group. Something that ...
Saturn's user avatar
  • 1,763
1 vote
1 answer
110 views

I have a spline generation system using a cubic Bézier algorithm. I created a tool that splits the spline and adds a new point where the user clicked on the spline, but it causes the spline to deform ...
Cyclone's user avatar
  • 51
0 votes
0 answers
73 views

What I'm trying to do I'm trying to create a list of positions which I can use to define a centripetal catmull–rom spline; however I can't think of a solution for creating the list of positions which ...
frogsfordinner's user avatar
0 votes
0 answers
506 views

I am working on a mobile game, in which I am tiling a cylindrical mesh along a dynamic spline. The points of the spline are changing each frame, so the vertex positions and normals of the tiled mesh ...
starikcetin's user avatar
  • 5,333
0 votes
0 answers
52 views

What I am looking for is essentially to know what this is, or what I can google to learn how to do it... unless of course the solution is simple. You have an object at the start position facing a ...
puttputt's user avatar
  • 101
0 votes
2 answers
371 views

just wondering why is that? can't get my head around it. wouldn't the use of degree 100 be better? I'm really new to this stuff.
zeroflux's user avatar
0 votes
0 answers
474 views

I am trying to make a top down 2d spline-based road that is procedurally generated and endless. The aim is that the player starts inside the road and has to navigate the road and if he touches any of ...
Ak01's user avatar
  • 101

15 30 50 per page