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Questions tagged [2d]

2D refers to two dimensional space where coordinates are represented with X and Y values.

1 vote
1 answer
124 views

I'm making a 2.5D game in Pygame with an oblique top-down view, where you can see both the top and front sides of the objects/environment, similar to top-down JRPGs and 2D Zelda games: (Graphical ...
Sad Robot's user avatar
2 votes
4 answers
248 views

So I was implementing deltatime adjustment into a game when I thought of this problem. Consider a control case, with no adjustment for framerate: Here, our character jumps up to a max height of 12.5 ...
Sad Robot's user avatar
0 votes
0 answers
42 views

I am using Adobe Animate for my school assignment. I have a three-segment health and stamina bar that is above the player (it isn't set to be attached to the player yet). I have a single enemy ...
SundlinGNF's user avatar
0 votes
2 answers
80 views

I'm making a 2D game using Unity and I want to implement cutscenes that change over at certain lines. ...
August's user avatar
  • 1
0 votes
0 answers
113 views

I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
MrV's user avatar
  • 49
0 votes
1 answer
169 views

I'm new to Godot and following a tutorial, which spawns enemies randomly. However, I'm trying to improve on this by checking that the enemies don't spawn on top of the player and cause an instant loss....
Erty Seidohl's user avatar
2 votes
1 answer
101 views

For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
Inky Solomon's user avatar
1 vote
3 answers
257 views

I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for ...
tariq's user avatar
  • 121
1 vote
0 answers
187 views

I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale ...
NewCoder's user avatar
3 votes
0 answers
143 views

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
Afropenguinn's user avatar
0 votes
0 answers
67 views

I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
Jason Crosby's user avatar
0 votes
0 answers
21 views

I have been trying many thing to make my code work to make a player shoot a small box both ways (left and right) without being able to change the direction of the projectile mid shot. I would be very ...
George Guise's user avatar
1 vote
0 answers
45 views

I would like to make the square move strictly along a square trajectory. The square will later be used to mask the main sprite. How to achieve this result? How to move the square along the square's ...
White Raven's user avatar
0 votes
0 answers
66 views

I want to add bicubic filtering to my software raytracer. I have a texture that can contain arbitrary data. I want to sample that texture by bicubic interpolation (bilinear isn't smooth enough). Here ...
TheChamp's user avatar
  • 103
1 vote
0 answers
152 views

I tend to use a lot of 2D physics based (rigid-body based) character movement in Unity, and despite lots of tweaking, I can never seem to use conservation of momentum. I’d have to manually program in ...
Runox's user avatar
  • 11

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