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Questions tagged [raytracing]

a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects

1 vote
1 answer
173 views

I'm programming a Ray Tracer using Rust and OpenGL, I've already made Ray Tracing work in the basics by converting the data to an SSBO and sending it to the Shader in a basic way... The problem is ...
Arthur Sally's user avatar
2 votes
0 answers
160 views

I wonder whether some of you have ever stumbled upon the same problem as I have. I am trying to write a simple path tracer in Vulkan, using only diffuse BRDF for now until everything works as intended....
Eskimo Joe's user avatar
0 votes
1 answer
149 views

I'm trying to make a simple raytracer following the raytracing in one weekend book, but I couldn't understand why is he using what is called a viewport, he define it as a virtual rectangle, why don't ...
Anas Jawad's user avatar
1 vote
0 answers
72 views

I started working on a small raytracer project, and i decided to reuse my already existing openGL renderer to do this, i'm using GLM to manage transforms/positions. However, i stumbled upon a very ...
Bellaedris's user avatar
0 votes
0 answers
80 views

I am kinda looking for some ways out of this little rabbit hole. I wanted to experiment with high fidelity per pixel cone drawing and shading. I have an application (radar) that really only needs cone ...
Steven Lu's user avatar
  • 740
0 votes
0 answers
48 views

I am writing a simple graphics engine using Rusts WGPU. I have a Sphere rendering at the origin of my scene like so: ...
shaneB's user avatar
  • 1
2 votes
1 answer
166 views

My problem is a bit complicated. When doing ray tracing rendering, all data in the scene needs to be prepared. In addition to texture resources, each object to be rendered will also have its own ...
AshenvaleZX's user avatar
0 votes
0 answers
72 views

I am trying to implement MSAA in my very simple raytracer. However, when I do, my program gets and insane slowdown. I am working in Metal, and on the Metal HUD, I can see that my frametimes drop from ...
oli2's user avatar
  • 3
0 votes
1 answer
145 views

I am trying to have ray tracing with a mesh using NanoRT and I want to be able to allow for a model transform on top of my view and projection transforms. I have successfully transformed my ray from ...
Felipe Gutierrez's user avatar
1 vote
0 answers
845 views

Currently if you want real-time 2D ray-traced scene lighting, you're limited to a few options: geometry based SDFs or Scene Based Radiosity. However 2D Radiosity is really the only choice if your game ...
FatalSleep's user avatar
1 vote
0 answers
432 views

I'm working on a minecraft clone with OpenGL and I've been trying to implement the rendering of textures with transparency for several days now with out succes. What techniques can be used to achieve ...
TheBaum's user avatar
  • 43
1 vote
0 answers
69 views

Imagine you are on a hardware that is 8bits like the nes or the game boy, NO mul no div, only add and shift. Given a rectangle or integer size nk*mk, where k is the size of the underlying grid, and P ...
user29244's user avatar
  • 327
1 vote
2 answers
298 views

I followed this tutorial called "Ray Tracing in One Weekend" by Peter Shirley. And I implemented the java version of it for studying Ray Tracing. Everything was all right until Diffuse ...
Whatssuppp's user avatar
2 votes
0 answers
157 views

Hello fellow game developers! I graduate this October with my Bachelor’s of Game Programming and Development. I took the required Calculus and Linear Algebra. While I passed the classes I feel like I ...
Megan Bohland's user avatar
0 votes
1 answer
718 views

I want to know if mesh polygon count affects raytracing performance, by Raytracing I mean Nvidia's RTX or similar hardware accelerated raytracing. So If I have a scene with high poly objects and total ...
harut9's user avatar
  • 157

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