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Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

0 votes
0 answers
13 views

I'm creating a brake‑light effect and using a mask shader to darken the edges of the mesh, simulating the LED housing. The mask works, but it’s oriented the wrong way: the darkened edge is influencing ...
Echo50r's user avatar
  • 39
3 votes
3 answers
218 views

I would like a boolean effect to allow me to show the inside of a machine. The cube shown on the left uses a boolean modifier, with a cube as the cutter. The right shows my current state, which is ...
James Riley's user avatar
  • 1,139
2 votes
1 answer
138 views

I follow a tutorial on how to change color and when I did it, the colors stay this pink purple color. I tried looking in the Internet and reinstall Blender but nothing seems to work. It's hard to give ...
Nour houss's user avatar
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0 answers
26 views

I watched a tutorial on how to texture an eye, and it worked like a charm. The problem came when I moved the eye into position and attempted to mirror it. Nothing happened. I tried to fix this by ...
Aether87's user avatar
0 votes
1 answer
30 views

I am trying to create this material for this model (pic 1). Im close. I used just a volume absorption to get the look I have so far, it looks ok, but far from what I want. Does anyone have advice or ...
Wattson's user avatar
  • 31
0 votes
1 answer
38 views

The tutorial: How to make a layered, animateable 2D Eye Rig in Blender by Poole There is the white of the eye and the iris. I put them in different node groups. White's color is connected to A. Iris' ...
Virág Kappel's user avatar
2 votes
1 answer
72 views

Google Assistant assures that since caustics are simulated based on normals, caustics should also be from bump mapping. Is the AI lying or is this possible? It's only about bump mapping. Not about ...
blenduser's user avatar
  • 480
-4 votes
0 answers
50 views

I’m trying to clearly rephrase my question about OBJ and BLEND files for export. (sorry, i am french, i try to learn english to ;) ) -Main issue: shading artifacts when exporting OBJ After checking ...
ArtskaMaCrea's user avatar
2 votes
1 answer
109 views

I have a question about built in attribute names in Blender(Ver 5.0.0). In the Shader Editor, the Attribute node can access some object properties simply by typing their names into the Name field. For ...
flash's user avatar
  • 23
4 votes
1 answer
118 views

I'd like to distort outline of a circles (by the Voronoi) using noise. But noise is distributed unevenly. In areas marked, the distortion is noticeably reduced. How can I make distortion along the ...
blenduser's user avatar
  • 480
2 votes
1 answer
81 views

I am creating a scene with plastic toy cars in a stylized look. For cartoon black outlines, I am using solidify modifier with a black material offset. This outline works for everything but the ...
bastienjpg's user avatar
0 votes
0 answers
28 views

I want to create an outline that doesn't overlap with the mesh. You can see the setup on the pictures. What nodes (I'm assuming its a node thing) do I need to add, to remove the lines inside (I've ...
Olivia Müller-Mölder's user avatar
1 vote
1 answer
54 views

I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone ...
m filmtrip's user avatar
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0 answers
43 views

How to Exclude Object reflection (2) from another object (1), but dont affect object (3) by using Shader of object (1)?
Yan S's user avatar
  • 11
0 votes
0 answers
58 views

There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
Dávid Csákvári's user avatar

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