Questions tagged [shaders]
A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
3,692 questions
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How can I flip a mask shader so its darkened edge faces the front of the object?
I'm creating a brake‑light effect and using a mask shader to darken the edges of the mesh, simulating the LED housing. The mask works, but it’s oriented the wrong way: the darkened edge is influencing ...
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Can I make a boolean effect with shaders?
I would like a boolean effect to allow me to show the inside of a machine. The cube shown on the left uses a boolean modifier, with a cube as the cutter. The right shows my current state, which is ...
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Why can't I change color?
I follow a tutorial on how to change color and when I did it, the colors stay this pink purple color. I tried looking in the Internet and reinstall Blender but nothing seems to work.
It's hard to give ...
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Eye Texturing Issue
I watched a tutorial on how to texture an eye, and it worked like a charm. The problem came when I moved the eye into position and attempted to mirror it. Nothing happened. I tried to fix this by ...
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Cloudy Plastic Shader-Need help getting the cloudy look
I am trying to create this material for this model (pic 1). Im close. I used just a volume absorption to get the look I have so far, it looks ok, but far from what I want. Does anyone have advice or ...
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The mix color node isn't working the same in my file as it does in the tutorial
The tutorial: How to make a layered, animateable 2D Eye Rig in Blender by Poole
There is the white of the eye and the iris. I put them in different node groups.
White's color is connected to A. Iris' ...
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Are there caustics from bump mapping?
Google Assistant assures that since caustics are simulated based on normals, caustics should also be from bump mapping.
Is the AI lying or is this possible?
It's only about bump mapping. Not about ...
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Modeling or shading issues?
I’m trying to clearly rephrase my question about OBJ and BLEND files for export. (sorry, i am french, i try to learn english to ;) )
-Main issue: shading artifacts when exporting OBJ
After checking ...
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How can I identify which built-in attribute names are available in the Shader Attribute node?
I have a question about built in attribute names in Blender(Ver 5.0.0).
In the Shader Editor, the Attribute node can access some object properties simply by typing their names into the Name field. For ...
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How to balance a vector?
I'd like to distort outline of a circles (by the Voronoi) using noise. But noise is distributed unevenly. In areas marked, the distortion is noticeably reduced. How can I make distortion along the ...
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Transparency on object with solidify modifier outline
I am creating a scene with plastic toy cars in a stylized look. For cartoon black outlines, I am using solidify modifier with a black material offset.
This outline works for everything but the ...
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Outline in v.4.5 - How to remove lines inside the mesh? (Solidify + material nodes workflow)
I want to create an outline that doesn't overlap with the mesh. You can see the setup on the pictures. What nodes (I'm assuming its a node thing) do I need to add, to remove the lines inside (I've ...
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Facial Animation Drivers (basic)
I'm trying to set up a driver to switch between normal maps (to add wrinkles to eyebrows). I haven't used drivers much, and whenever I try I just immediately get stuck and frustrated. Would someone ...
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Particular Reflection exclusion by using Shader
How to Exclude Object reflection (2) from another object (1), but dont affect object (3) by using Shader of object (1)?
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Blender 5.0 - Cycles Glass BSDF strange behavior, lines on the sides
There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...