Questions tagged [export]
Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.
2,804 questions
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How to preserve original USD object names when importing/exporting in Blender?
I have a problem with importing/exporting USD with Blender and Houdini. USD stores objects as paths, which means they can have multiple objects with the same name, just with different paths. But ...
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Texture showing triangles causing export issues
Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
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How to Export dynamic paint effect from blender to Unity? [closed]
I used dynamic paint physics properties in Blender to animate a writing animation by using curve and just making my pen follow the curve on a plain surface after baking it and receiving my desired ...
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object, skin from bones animation gets broken after exporting in FBX or glTF
I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
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Exported gltf/glb with shape keys has bad surface normals
I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine.
However here is the weird shading present in ...
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Pose deforms when I export into FBX and import into Unity
I modeled a soldier and animated him but when i exported and imported into unity, the whole pose was deformed. I dont know what I am doing wrong so I would be glad if somebody took their time.
This is ...
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How might I see onion skins while painting with texture paint on a sphere?
I'm trying to animate a texture on a sphere in Blender, then export the textures. I am using an image sequence of blank images, then using texture paint to draw on each frame. I would like to see ...
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How can I fix the problem with exporting FBX mesh with armature?
Hey, I have a problem with exporting mesh and armature to FBX. I unlinked the animation thinking it's its fault, but it didn't help. Long story short - I need to export my animated mesh to Unreal ...
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Grease Pencil Export Issue Curve Converted to GP Not Exporting as SVG/PDF
I am trying to export a .SVG or .PDF of a Grease Pencil object generated with Geometry Nodes, but I have run into a problem.
Here is the situation:
I start with a curve and use Geometry Nodes to ...
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Is there a Game Exporter in Blender similar to Maya's Game Exporter?
In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
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When I move the camera and render / export to TIFF or OpenEXR, is each frame different from each other visually, so every frame is a singular image?
I want to make sure when I render and export to TIFF or OpenEXR each frame is different from each other, so every frame is a singular image, visually different. They don't have to be that different ...
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What is the right way to export a simple model from blender into unity with animations [duplicate]
I am not amazing at 3d modeling, I just need to make basic assets for a game I'm making so it looks passable, and I made a model of a French fry press, and animated it opening, hoping I could get the ...
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How to properly export vertex normals from Blender?
I'm writing a script that exports a mesh from Blender to a game format. The format stores, per vertex, their normals, tangents, and what i assume is a bitangent sign. The latter is a single signed ...
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Blender will not export all keyframes of entire length of animation
I'm using blender 4.4.3 and I have created a simple vehicle animation where the vehicle starts at the beginning and when it gets to the end its suppose to stop and sit in that stopped position for a ...
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Baking in a toon shader so it will export to gltf 2.0
I have an object with a simple toon shader on it, all good. I’ve tried to export it via gltf 2.0 exporter, and it just appears as a white object without any shadows or definition. So I’m trying to ...