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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

0 votes
0 answers
18 views

I have a problem with importing/exporting USD with Blender and Houdini. USD stores objects as paths, which means they can have multiple objects with the same name, just with different paths. But ...
websterek's user avatar
0 votes
0 answers
29 views

Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
buckwheat1967's user avatar
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0 answers
20 views

I used dynamic paint physics properties in Blender to animate a writing animation by using curve and just making my pen follow the curve on a plain surface after baking it and receiving my desired ...
Design and Tooling's user avatar
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0 answers
20 views

I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
miguel silvestre's user avatar
1 vote
1 answer
26 views

I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine. However here is the weird shading present in ...
Hamp ter's user avatar
0 votes
1 answer
27 views

I modeled a soldier and animated him but when i exported and imported into unity, the whole pose was deformed. I dont know what I am doing wrong so I would be glad if somebody took their time. This is ...
Mateo Žuran's user avatar
0 votes
1 answer
38 views

I'm trying to animate a texture on a sphere in Blender, then export the textures. I am using an image sequence of blank images, then using texture paint to draw on each frame. I would like to see ...
rue_cr's user avatar
  • 1
0 votes
0 answers
25 views

Hey, I have a problem with exporting mesh and armature to FBX. I unlinked the animation thinking it's its fault, but it didn't help. Long story short - I need to export my animated mesh to Unreal ...
Vic Furtak's user avatar
2 votes
1 answer
62 views

I am trying to export a .SVG or .PDF of a Grease Pencil object generated with Geometry Nodes, but I have run into a problem. Here is the situation: I start with a curve and use Geometry Nodes to ...
Mr_P's user avatar
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0 answers
34 views

In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
indranil joshi's user avatar
-1 votes
1 answer
52 views

I want to make sure when I render and export to TIFF or OpenEXR each frame is different from each other, so every frame is a singular image, visually different. They don't have to be that different ...
Han River Prod's user avatar
0 votes
0 answers
16 views

I am not amazing at 3d modeling, I just need to make basic assets for a game I'm making so it looks passable, and I made a model of a French fry press, and animated it opening, hoping I could get the ...
Reid Winchester's user avatar
1 vote
0 answers
52 views

I'm writing a script that exports a mesh from Blender to a game format. The format stores, per vertex, their normals, tangents, and what i assume is a bitangent sign. The latter is a single signed ...
Moff's user avatar
  • 41
0 votes
0 answers
59 views

I'm using blender 4.4.3 and I have created a simple vehicle animation where the vehicle starts at the beginning and when it gets to the end its suppose to stop and sit in that stopped position for a ...
PolygonMade's user avatar
0 votes
0 answers
41 views

I have an object with a simple toon shader on it, all good. I’ve tried to export it via gltf 2.0 exporter, and it just appears as a white object without any shadows or definition. So I’m trying to ...
Bob Haslett's user avatar

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