yesterday everything worked fine, but now everytime i regenerate the rig this happens, and after weight painting the mesh deforms incorrectly. I even tried deleting these ones and replacing them with new ones, the problem remains. If i turn on the constraints the problem goes away but the rig stops working. ALT G, R, S does nothing. Changing bendy bone settings doesnt work. I also tried replacing the bendy bone with normal bone.
I think the spline which affects bendy bones might be generating incorrectly but i am not sure what to do about that...

