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yesterday everything worked fine, but now everytime i regenerate the rig this happens, and after weight painting the mesh deforms incorrectly. I even tried deleting these ones and replacing them with new ones, the problem remains. If i turn on the constraints the problem goes away but the rig stops working. ALT G, R, S does nothing. Changing bendy bone settings doesnt work. I also tried replacing the bendy bone with normal bone.

I think the spline which affects bendy bones might be generating incorrectly but i am not sure what to do about that...

Pose position rest position

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  • $\begingroup$ hello could you please share your file? $\endgroup$ Commented Sep 22 at 6:21
  • $\begingroup$ @moonboots i added the file now $\endgroup$ Commented Sep 22 at 11:57

2 Answers 2

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ORG-prs.L.002 has a Copy Transform constraint with MCH-prs.ik.L.002 as target, which has a Spline IK with the curve called rig.001:prs.L:spline as target. So MCH-prs.ik.L.002 will stick to the tip of this curve as soon as you'll switch to Pose mode (and make ORG-prs.L.002 move as well) and you need to deform this curve so that it doesn't happen.

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Unfortunately, in Rigify metarigs that use Bendy Bones (in my case, a tentacle), the bones must be straight. Earlier attempts suggested it might work with a bent bone, but I was unable to replicate the result.

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