Questions tagged [empty]
The empty tag has no summary.
69 questions
2
votes
2
answers
90
views
Bezier Curve can't detect an empty's correct location
I'm trying to make a tube like the example in this thread, using a bezier curve and an empty to simulate the flow. Making a pumping tube
I want to accomplish this using an empty with the follow path ...
2
votes
2
answers
45
views
Make a mesh plane scale around a curve based on the x and z position of an empty using drivers
I am trying to make a mesh plane scale around a curve circle (a clock face) using a driver to scale the mesh based on the x and z position of an empty. IE: as I move the empty in a circular motion ...
3
votes
1
answer
131
views
How can I hide multiple parented objects from the render at a specific frame?
I have around 100 objects all parented to an Empty. I want all of them to be invisible in the render starting at frame 10 and onward.
I tried animating the Render Visibility (camera icon) of the Empty ...
1
vote
3
answers
90
views
Why Doesn’t My Array Modifier Rotate Objects Around an Empty Correctly?
I have a pie-shaped mesh, and I’ve set its origin to the tip. My goal is to animate this pie object along a custom green axis:
I also want to use an Array Modifier to duplicate the object radially — ...
2
votes
1
answer
341
views
How to Scale a Scene with Camera Animation?
I created a camera animation, but later realized the entire scene wasn’t built to real-world scale. For example, the interior room is way taller than the typical 2.4–2.6 meters, and all the furniture ...
0
votes
0
answers
23
views
when exporting, why do the animations i have attached to the empties in my scene not render out?
I'm not sure why this is happening on this file as I've done it before. I am using empties as parents to move my character about the scene and when I export they don't retain their animation info. I ...
0
votes
0
answers
25
views
Problem with a animation when parenting and creating empty
I'm not an expert but It's been 3 days that I'm trying to parent an already parent object in order to animate it into an already animated object. I'm also using empty to do so, but it's worse.
The ...
1
vote
1
answer
46
views
Circular Array Modifier around Empty not working
I've been trying to create a circular Array modifier around an Empty, but it's not working. I have tried many things, such as applying transformations and changing the origin point, but nothing has ...
1
vote
1
answer
339
views
How to Remove the Black Outline Around PNG Image Reference
How can I remove or hide the black outline around PNG images used as Image References?
0
votes
0
answers
49
views
Importing from Maya into Blender - mesh imports as empties
I've modelled my final project in Maya but have chosen to render in Blender because of its speed and quality. I've exported the scene as an FBX file and when I import this into a blank Blender scene ...
0
votes
1
answer
62
views
Glitch in the eye pupil texture
ok so, when I was working on a project I recently discovered a little problem with the material for the eye pupils on a character model (which is made with texture painting); it's supposed to be ...
0
votes
0
answers
17
views
Are animations using an "Empty" displacing a Mesh with no bones transferable into Unreal Engine? [duplicate]
Made a 30 second description of my problem
So far i've learned that i'll probably have to re-create the shading/material inside UE
I made an animation using an empty moving along the Z axis displacing ...
0
votes
1
answer
35
views
Empty objects don't work
I based my visuals on this video.
Everything was going great until the video started adding the empty object at 4:35, and my empty object didn't react the same.
The reality is, it doesn’t work at all ...
0
votes
0
answers
25
views
How to bring this animation progress to unreal engine? Is it possible?
Hi i work in a company where in the earlier stages people used empty objects and grouped the meshes under the empty to create key frame animations. Now my manager wants us to bring that file to unreal ...
0
votes
0
answers
21
views
Empty not following the rest of the items when moving them
In the creation of a kinamatic, I've chosen to use an empty 'add IK / to an empty'.
I create a bezier circle. At this point I can select everything, using G, I move everything and it stays as it ...