Questions tagged [distribution]
How to get games to players. For questions about methods and tools for getting games and game components (assets, expansions, dlc, etc.) to players.
58 questions
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Distribute my game in a sandboxed/jailed environment to assure users it’s safe
I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display ...
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Is it common/advisable to deploy a game using HTML for the frontend but also provide a backend native?
As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website.
I also have ...
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Distribute Objects without Overlap in Parallel
Usually this is solved via something like Poisson Disk Sampling, but it is both slow and not able to be parallelized making it even slower as well as needs information of previous placed objects that ...
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How do I prevent my game from being detected as a virus?
I developed my own game engine and I'll refer to it as a Software Development Kit (SDK) here, for making a specific type of game.
The SDK encapsulates low level DirectX APIs. It's written in C++ and ...
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why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]
If there is an option like this it will definitely save storage space.
When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality.
Or is ...
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How do I properly initialize UDP SDK?
When uploading my game to Unity Distribution Portal (UDP), I kept on receiving this message about sandbox testing:
It seems your game was never tested in the UDP Sandbox environment, as no UDP ...
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what is the legality behind "openMW" ( an open source implementation of morrowind)
knowing bethesda those people probably sue hard....yet there is an open source implementation of morrowind which is actually quite good.
but that question remains, what is the legality behind all of ...
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My game got stolen, what do I do?
I recently released my first game on the Google Play Store (yay!), and a few days later I found my game had been reuploaded to two different shady-looking sites (Softonic and Fibonapps). Needless to ...
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When to trademark my game/game company [duplicate]
I'm planning on building an online presence of a game I'm working on once it reaches a stage that would allow for creating marketing material (screenshots, trailers, etc).
Should I trademark/...
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Can steam features be used in a game bought on an alternate distribution platform?
We're in the process of game development where we need to integrate with the Steamworks API for multiplayer matchmaking, achievements, player stats, etc. We also have a rudimentary implementation ...
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Are there alternative game distribution methods?
According this source, publishers account for about half the cost of a game's price to consumers. Could there be an alternative means of distribution that allows people to pay game developers more ...
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If a game is made for Windows or MacOS, and sold for profit, is Microsoft or Apple entitled to royalties, even if it's sold on a different website?
I.e. sold on some website some game developer made, and NOT sold on Apple Store or Microsoft Store.
2) Also, for any game made and sold for their platform, does Apple or Microsoft look at the game/...
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Generate random number biased to an input value
I've got enemies with a difficulty rating from 0 to 1. I want to generate a random reward that tends to increase as the difficulty rating rises, but still be possible to have a value anywhere in the ...
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Separating Assets in Unity
Well, my question in rather simple - or so I hope. What I would like to do is separate my game assets in the Unity game engine into separate files for the build. This way not all the assets are in one ...
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How do I distribute an executable for a c++/opengl game that uses dynamic libraries? [closed]
I have a makefile that compiles everything fine but I'm wondering how I can package the dynamic libraries with the executable for distribution.