Skip to main content

Questions tagged [html5]

HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

0 votes
0 answers
130 views

I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
  • 11
0 votes
1 answer
77 views

I am fleshing out a small desktop game that will be HTML5-based. Grid zone 3 uses one canvas element, and that is placed correctly without any visible gaps between the edge of the canvas and the ...
Eric Marceau's user avatar
0 votes
0 answers
48 views

As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website. I also have ...
tonicebrian's user avatar
1 vote
2 answers
963 views

I'm looking to port a JS web game to console (Nintendo Switch and PlayStation 5). With the WiiU, it had native HTML5 support. These are my current solutions: Built-in browser: Currently, the only way ...
LJones's user avatar
  • 23
1 vote
0 answers
60 views

similar to rpgs with a popup window and text options. like stardew valley. Are there any common approaches to implement this?
Max Link's user avatar
1 vote
0 answers
102 views

Using Godot 4.2.1 when exporting my game to HTML5 it runs completely fine until an explosion effect is spawned on screen for the first time when killing a mob, the game freezes for an entire 2-3 ...
buzzbuzz20xx's user avatar
0 votes
1 answer
277 views

I'm using Godot 4.2.1 and my game is a pretty simple top down shooter. I tried exporting to HTML5 on Itch.io and the game runs fine on certain PCs but not others ?... when running the game on my ...
buzzbuzz20xx's user avatar
0 votes
1 answer
247 views

I'm developing a game using the html5 canvas, but I've never used it before and I'm having difficulty creating a camera. The intention is that it is the same as agar.io, where the player is centered ...
Jhon's user avatar
  • 1
0 votes
0 answers
223 views

Hi Google Ads shows ads on domain not localhost. But my game that is embedded in Electron browser and runs on htpp server on loaclhost (local html file). I want to show ads from localhost server. But ...
1 JustOnly 1's user avatar
0 votes
0 answers
132 views

I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
Michael Macha's user avatar
0 votes
0 answers
84 views

In a browser game made in HTML5/Javascript, I would like to handle the move of units in real-time. But units would have to follow some predefined roads... Canvas seems better than svg to handle ...
Charles Dexter Ward's user avatar
0 votes
2 answers
379 views

I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
Stormzy18's user avatar
0 votes
1 answer
82 views

I'm having some issues when drawing a semi transparent object after an opaque object, and the object is in the shadows. On the left, the torch is rendered just fine, I can see a nice blend of the ...
jucarave's user avatar
0 votes
1 answer
94 views

I am having some issues figuring out why this code still lets btn_1 call the function setstate3(). There is a function ...
subtlefly's user avatar
0 votes
1 answer
40 views

Using adobe animate cc - exporting to HTML5 and coding in JS (or at least trying to) If I just hit cntrl+enter in adobe animate the button works as expected. If I run the app from a web server using ...
subtlefly's user avatar

15 30 50 per page
1
2 3 4 5
35