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Questions tagged [publishing]

The process of making a game available to the general public.

1 vote
0 answers
161 views

I was making a game, or rather using an asset from the Unity asset store, while making changes to the final version of the game, and as my first experience I decided to publish this game on Google ...
staff's user avatar
  • 31
3 votes
2 answers
262 views

I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display ...
Luke 10X's user avatar
  • 145
0 votes
0 answers
45 views

I am aware that my game is far from a masterpiece and is very simple. I wanted to make a simple game that will be easy to jump in and out of and has as few controls and UI as possible. I see that as ...
Spas12345 Stoim's user avatar
0 votes
1 answer
350 views

Google Play Store has a developer policy which states the rules on releasing a game there. Apple's App Store has App Review Guideline which state the rules on releasing a game there. What about Steam? ...
pi squared's user avatar
7 votes
1 answer
2k views

I'm working on an indie rhythm game for Android that uses pre-existing music. We got the OK from the original artist to use said music on the condition that we release the game for free. However, ...
Neon Android's user avatar
14 votes
1 answer
3k views

I am planning on publishing my first game on itch.io and I need to know if this is legal. The game will be free and I don't plan on receiving any type of monetization on the game if that's important.
Saturn's user avatar
  • 151
0 votes
0 answers
47 views

right now im cooperating with a team to prepare a demo to get sponsored by a publisher. based on articles i read there are many factors and scores that based on them the publisher decides to support ...
virtouso's user avatar
  • 2,680
0 votes
0 answers
470 views

I created a very simple game in Unity 2020, built it to WebGL, and uploaded it to itch.io. When I open the game, I see the following error: ...
Erel Segal-Halevi's user avatar
0 votes
1 answer
104 views

I'm not home so the only computer I have access to is a Macbook, and now I would like to see how I could pack up projects to export for various platforms. But when I build my project it only produce a ...
Loé B.'s user avatar
  • 35
0 votes
0 answers
69 views

I am creating and Android game, and will need to partner with a publisher. I am curious about how this is typically implemented. Probably publishers are going to have a difficult time trusting some ...
Megalithic's user avatar
2 votes
0 answers
2k views

When I build a Unity game as a Windows Desktop application, zip the folder, and upload the zip to itch.io, then anyone downloading the zip from itch.io and running the game gets a security warning ...
Erel Segal-Halevi's user avatar
1 vote
0 answers
47 views

I'm nearing competition of my first title and I'd like to seek out publishers but I'm also eager to show it off on social media. Should I hold off until I've spoken to publishers or is it mostly ...
Brody Peel's user avatar
2 votes
0 answers
262 views

I have a Unity project that uses some assets that I downloaded for free in the Unity asset store. I would like to make my project open source and distribute its source code in GitHub. But, I do not ...
Erel Segal-Halevi's user avatar
4 votes
1 answer
6k views

I have a large Unity project and I want to put the source code online. I tried to do it in GitHub but I am out of quota for LFS, so I decided to just zip the project folder and put it on the cloud. ...
Erel Segal-Halevi's user avatar
1 vote
1 answer
1k views

I'm making a game with unity, and i'm planing release the game in steam as FREE. I'm using free assets from unity asset store, and also i'm using free assets models from another sites. I always see if ...
Vinicius Morais's user avatar

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