2,488 questions with no answers
2
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inlay hints don't work for golang in neovim?
i have hints working for lua, but not for go.
i've already tried a bunch of stuff like several go configs, though it seems like it is a server problem, because Settings: {} is what i get in ...
1
vote
0
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41
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neovim treesitter and mini.ai
I found out the mini.ai html tag selection is very bad but treesitter was so good at it so I decided to change it to treesiter without loosing the good things in mini.ai so I did this config and so ...
-3
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64
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How to use auto-completet by Clangd in Lazy.nvim?
To be convenient when coding C/C++ programs, I decided to use Clangd for auto-complete plugin. I went to the official website of Lazy.nvim and read guides to install and use. I tried :Mason and :...
1
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54
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Error while configuring jdtls on neovim 0.12 without using any plugin
I am trying to run jdtls lsp on the latest nvim 0.12 with minimal setup without using any plugin for my nvim version:
NVIM v0.12.0-dev-5299967
Build type: Debug
LuaJIT 2.1.1764270282
However, when i ...
2
votes
0
answers
64
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Neovim LuaSnip configuration problem, Lua snippets work correctly but JSON doesn't
I have an NvChad configuration for NeoVim, and I was trying to configure a LuaSnip plugin, but for some reason my Lua snippets are working correctly, but the json ones do not, and I want to figure out ...
Best practices
0
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44
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Lua: install via rockspec a github project, no realease, no version
I'd like to install with rockspec lua-ext but I'm not sure what is the cleanest way to do it via rockspec:
it has no release and luarocks install --local https://github.com/thenumbernine/lua-ext does ...
3
votes
0
answers
68
views
Run multiple test files from master file
I am building a test suite for my Lua application with Busted. I am organizing tests into different files that I would like to run in a given sequence, e.g. low-level unit tests first, up to ...
1
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0
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48
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Fluent Bit v4.1.1 – ${tag[1]} variable not set when dynamically naming OpenSearch index
Issue:
I’m using Fluent Bit v4.1.1 to send Docker container logs to OpenSearch.
I want to dynamically extract the project name (e.g., test-project) from the log file path /logs/test-project/... using ...
0
votes
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answers
80
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Running bash script with Lua and Tup causes file permission issues
I am running a legacy C++ build env with Tup, Lua5.4 on Debian13. When I run tup, under any user (also root) there are strange file permission issues. When I debug and do and "ls -l" the ...
1
vote
0
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75
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How to rotate a model?
I have a code for rotating the turret model, but the mesh rotates, but the turret model also has a gun, but it either freezes regardless of the mesh rotation or simply does not rotate
local Players = ...
1
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0
answers
126
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How setup Neovim for Haxe programming language (LSP and Treesitter)
Hello people on the internet.
I made my own Neovim config https://github.com/Mr-Fox-h/fox-ide and it's a good config, but I want to write codes with Haxe programming language. I installed haxe and ...
0
votes
0
answers
101
views
Require is returning a nil value in GLua for a module
I'm trying to create a module through the best practice means rather than package.seeall. Below is the code I've used. I'm running into an error where once I run require("mylibrary"), m ...
0
votes
0
answers
92
views
mkottman/AndroLua: building from sources
I have a Lua integration inside my Android Application (basically printing to Bluetooth printer routines). I already has built .so libraries of AndroLua and it works fine. Recently Google sent a note ...
0
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91
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How can I change the camera's CFrame while still having standard camera controls?
I'm trying to invert the depth of the camera (multiplying the camera's CFrame by (0,0,0, -1,0,0,0,1,0,0,0,1). To my knowledge, the only way I can implement this is by setting the camera type to ...
0
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86
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Error loading lsqlite3 module for love2D due to "symbol not being found"
Follow-up to this question
My current project folder includes the main.lua file, a .db file, , a sqlite.lua file from this somewhat old page, and a lsqlite3.so file copied from my homebrew folder. ...