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-2 votes
0 answers
38 views

I achieved my MacOs app and distributed for "App Store Connect" and I already have setup the Product In App Purchase in the App Store connect, and I even tested the purchase flow using the ...
Zaid's user avatar
  • 513
Best practices
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20 views

I’m facing a migration problem with Google Play and I’d like to get feedback from other Android developers. Context I originally had two apps: a paid app (premium by default) a free app Maintaining ...
clement pignet's user avatar
-2 votes
0 answers
38 views

Why basePlanId Is Missing on Restored Purchases ✅ Expected Platform Behavior (Not a Bug) On Android / Google Play, when restoring a subscription using Flutter In-App Purchase, the base plan details ...
Vivek Escrow Infotech's user avatar
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0 answers
64 views

I am using Godot 4.5 with the GodotGooglePlayBilling 3.1.0 Release for my android game app. I was able to make the in-app purchase work with connecting to the Google Play Store. I was also able to buy ...
beansaregood's user avatar
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0 answers
138 views

I have implemented restore purchases and product ID fetching successfully in Flutter. However, I’m unable to fetch base plans for my subscription product. How can I correctly retrieve base plans from ...
Vivek Escrow Infotech's user avatar
Best practices
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44 views

My app uses mongoDB. There will be in app purchases of consumable products. Do I store those transactions in the same table/collection for both android and iOS platforms?
Bear Bile Farming is Torture's user avatar
Best practices
1 vote
1 replies
43 views

I understand that there one method methods for doing this: live notifications from iOS API Which method is standard/best practice? If live notification are used, then what happens if your server/...
Bear Bile Farming is Torture's user avatar
Best practices
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0 replies
37 views

I understand that there are two methods for doing this: live notifications from Google API periodically polling Google API for voided purchases. Which method is standard/best practice? If live ...
Bear Bile Farming is Torture's user avatar
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0 answers
183 views

I'm implementing subscription functionality for the first time in my Flutter app using the in_app_purchase package. After completing development, I'm unable to test the subscription. What I've done: ...
doobean's user avatar
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0 votes
0 answers
40 views

I'm, using GooglePlayBillingClient V 8.0.0 in a MAUI application via the Xamarin.Android.Google.BillingClient package. All is working, except for a delayed declined purchase (simulated using the 'Slow ...
James Lavery's user avatar
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25 views

Using the C++/WinRT APIs for Microsoft Store apps (Windows.Store.Services), what is the flow for in-app purchases that require parental authorisation, and how do I test this? Flow: User attempts ...
Paul Masri-Stone's user avatar
2 votes
2 answers
192 views

On App Store Connect -> Apps -> Your App -> Monetization -> In-App Purchases there is a message Your first in-app purchase must be submitted with a new app version. Create your in-app ...
FuzzyWuzzy's user avatar
1 vote
1 answer
115 views

I am using the in_app_purchase package in Flutter. I have the following setup: Purchase initiation: await InAppPurchase.instance.buyNonConsumable(purchaseParam: purchaseParam,); Stream listener: ...
Haidar's user avatar
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0 answers
44 views

I'm integrating Apple In-App Purchases with StoreKit 2 in an iOS app. The backend (Django) handles subscription verification and links each transaction to a user using appAccountToken. Everything ...
Albin Mathew's user avatar
0 votes
1 answer
98 views

I'm using react-native-iap version 13.0.4, and I'm having trouble with Android. The build I'm testing is still in the open testing track on the Play Store, and was installed via the Play Store app. I ...
bernardo.g's user avatar

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