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Questions tagged [books]

Questions about reading material that helps in learning or practicing game development.

1 vote
1 answer
154 views

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
Charlie's user avatar
  • 125
0 votes
1 answer
149 views

I'm trying to make a simple raytracer following the raytracing in one weekend book, but I couldn't understand why is he using what is called a viewport, he define it as a virtual rectangle, why don't ...
Anas Jawad's user avatar
2 votes
2 answers
276 views

Me and my friends decided to make a game engine as a graduation project and this summer we are dedicating ourselves to really get into the knowledge we need before actually starting the project. We ...
Eyad H.'s user avatar
  • 121
-5 votes
1 answer
153 views

I want to develop games with Blender and Unity. I don't see any good books out there and so I'm considering reading the manuals of both the software. Should reading the manuals be enough if you're ...
Krishna Keshan's user avatar
0 votes
1 answer
116 views

I have Photoshop CS6 (I haven't installed it yet), and I was wondering if there was a good book or tutorial on how to get started on making my own video game textures. SIDENOTE: I saw a question on ...
kprovost7314's user avatar
-1 votes
1 answer
3k views

I want to learn what legal constraints are on the copyrighted material. If I want to make a Quidditch (the fictional game in Harry Potter series) game, should I pay some kind of copyright to the book'...
jeff's user avatar
  • 225
2 votes
1 answer
186 views

I found a reference to this book on the Microsofot Indie games forums: http://www.amazon.com/dp/1430209798/ref=pe_385040_30332200_pe_309540_26725410_item I'm really interested in it, because the ...
LogicaLInsanity's user avatar
36 votes
2 answers
9k views

It's been more than three years now that the last Game Programming Gems book was published. The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the ...
Laurent Couvidou's user avatar
0 votes
1 answer
408 views

I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide. While both were useful they did not discuss layout and ...
Ziiar's user avatar
  • 25
1 vote
1 answer
217 views

I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
Aleksandras Coldberg Ševčenko's user avatar
1 vote
1 answer
971 views

Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
Matrix Bai's user avatar
0 votes
1 answer
616 views

I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention ...
Rohan Menon's user avatar
3 votes
0 answers
351 views

I found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming. I would like to ...
user827992's user avatar
  • 1,971
3 votes
1 answer
522 views

Possible Duplicate: What are some good learning resources for OpenGL? Good resources for learning modern OpenGL (3.0 or later)? So im sure there are topics on this, but alot of them list older ...
user avatar
5 votes
1 answer
3k views

I noticed that this series of free books from Nvidia is really popular and well know in the devs world, the problem is that is simply old; you would recommend to read those 3 books to a developer that ...
user827992's user avatar
  • 1,971

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