Questions tagged [books]
Questions about reading material that helps in learning or practicing game development.
61 questions
1
vote
1
answer
154
views
What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?
I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
0
votes
1
answer
149
views
what is "viewport" mentioned in the raytracing in one weekend book?
I'm trying to make a simple raytracer following the raytracing in one weekend book, but I couldn't understand why is he using what is called a viewport, he define it as a virtual rectangle, why don't ...
2
votes
2
answers
276
views
Is a Computer Graphics book being outdated a problem?
Me and my friends decided to make a game engine as a graduation project and this summer we are dedicating ourselves to really get into the knowledge we need before actually starting the project.
We ...
-5
votes
1
answer
153
views
Is it enough to read manuals? [closed]
I want to develop games with Blender and Unity. I don't see any good books out there and so I'm considering reading the manuals of both the software. Should reading the manuals be enough if you're ...
0
votes
1
answer
116
views
How to get started with making textures [closed]
I have Photoshop CS6 (I haven't installed it yet), and I was wondering if there was a good book or tutorial on how to get started on making my own video game textures.
SIDENOTE: I saw a question on ...
-1
votes
1
answer
3k
views
Is it legal to make a game out of a book? [closed]
I want to learn what legal constraints are on the copyrighted material.
If I want to make a Quidditch (the fictional game in Harry Potter series) game, should I pay some kind of copyright to the book'...
2
votes
1
answer
186
views
What is the best way to follow this book using XNA 4.0 instead of XNA 2.0
I found a reference to this book on the Microsofot Indie games forums: http://www.amazon.com/dp/1430209798/ref=pe_385040_30332200_pe_309540_26725410_item
I'm really interested in it, because the ...
36
votes
2
answers
9k
views
Will there be any more books in the Game Programming Gems series? [closed]
It's been more than three years now that the last Game Programming Gems book was published.
The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the ...
0
votes
1
answer
408
views
Books on layout and space sequencing in game design [closed]
I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide.
While both were useful they did not discuss layout and ...
1
vote
1
answer
217
views
Books that discuss practical rendering techniques? [closed]
I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
1
vote
1
answer
971
views
Any book about math in game design? [closed]
Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
0
votes
1
answer
616
views
I know fundamental programming. But how do I get started in game development now? [closed]
I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention ...
3
votes
0
answers
351
views
Book and resource about vanilla OpenGL ES 2.0 development [closed]
I found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming. I would like to ...
3
votes
1
answer
522
views
OpenGL Learning Material (that's up to date) [duplicate]
Possible Duplicate:
What are some good learning resources for OpenGL?
Good resources for learning modern OpenGL (3.0 or later)?
So im sure there are topics on this, but alot of them list older ...
5
votes
1
answer
3k
views
Is the series of books "GPU Gems" still good for a modern OpenGL 3.0+ approach?
I noticed that this series of free books from Nvidia is really popular and well know in the devs world, the problem is that is simply old; you would recommend to read those 3 books to a developer that ...