Skip to main content

Questions tagged [opengl]

OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

2 votes
1 answer
125 views

I've been trying to write code that can run on multiple GL versions, since I mostly only use very basic features, and one of the versions I am targeting is GL ES 2. Since I know you're supposed to ...
Hypatia of Sva's user avatar
0 votes
0 answers
159 views

I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
Opengraphicspros12's user avatar
0 votes
0 answers
32 views

Hi im trying to select voxels in a voxel world that are at the center of the cameras view. The players camera X,Y,Z position and its rotations are known. The camera works in this program. I tried ...
Opengraphicspros12's user avatar
1 vote
1 answer
187 views

From everything I've researched, Vertex Array Objects (VAOs) are essentially just a trick, based on the fact that OpenGL keeps some kind of internal stack, so that when you bind the VAO, which ...
user29889977's user avatar
0 votes
0 answers
115 views

I'm developing a voxel engine with OpenGL and C++ and searching how Minecraft-like games set up VAO, VBO, and EBO. I'm also dealing with transparency geometry and depth testing issue. There are 3 ...
crunch toast's user avatar
0 votes
0 answers
36 views

I'm working on an obj parser its mostly complete but ive run into a problem. I can access all the indices that are in the file but i cant figure out how to use all of them. i can use the vertex ...
whateverthisis's user avatar
0 votes
1 answer
150 views

I am trying to efficiently render many 3d game characters: many instances of the same 3d model which can change their positions and z rotations each frame. For reference I'm using OpenGL but this ...
greenlagoon's user avatar
1 vote
0 answers
108 views

I am trying to simulate a page curl effect in my custom OpenGL based rendering engine. I initially implemented the version described in the paper "Turning pages of 3D electronic books" where ...
Chaos's user avatar
  • 153
0 votes
1 answer
82 views

I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline. I defined an instanced indexed mesh whose ...
Chaos's user avatar
  • 153
0 votes
0 answers
161 views

This is my first time using this website and I'm a beginner too, so sorry if what I'm asking doesn't make sense. I am using C++ and OpenGL to make a basic platformer. My issue is that the fragment ...
Zuper Potato's user avatar
0 votes
2 answers
314 views

I'm using OpenGL but this question should apply generally to rendering. I understand that for efficient rendering in games, you want to minimize communication between the CPU and GPU. This means pre-...
greenlagoon's user avatar
0 votes
1 answer
132 views

No shape seems to show up on screen even though I have meticulously verified everything. The data set I use which is parsed by my code CORRECTLY(I checked that) to be loaded into a generic array ...
Syntax Error12's user avatar
1 vote
1 answer
173 views

I'm programming a Ray Tracer using Rust and OpenGL, I've already made Ray Tracing work in the basics by converting the data to an SSBO and sending it to the Shader in a basic way... The problem is ...
Arthur Sally's user avatar
0 votes
1 answer
1k views

I am fitting an ellipse to determine a Kepler orbit for 3 sequential input points along the orbit's path. Let's say that I'm using this for a space simulator. One important thing to note is that the ...
shawn_halayka's user avatar
0 votes
1 answer
186 views

Working on a small project, currently trying to implement animation. Like most beginners I am simply following tutorials, this one being the LearnOpenGL Skeletal. All code for Bone/Animation/Animator ...
Robert Baillie's user avatar

15 30 50 per page
1
2 3 4 5
290