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Questions tagged [quake3]

1 vote
0 answers
185 views

In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS. Understand the delta should only contain changes — makes sense. However, if a snapshot delta no longer ...
Adrian's user avatar
  • 121
1 vote
0 answers
351 views

What I'm looking for: I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
Fichko's user avatar
  • 19
1 vote
0 answers
330 views

I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
user115675's user avatar
0 votes
1 answer
423 views

Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made ...
Hermetix's user avatar
  • 507
0 votes
1 answer
228 views

I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
Hermetix's user avatar
  • 507
-5 votes
1 answer
1k views

My eSport mod needs the Quake 3 physics -- as well as some modern engine features. Options are either: Quake Engine: Upgrade/develop new rendering,etc component(s) Unreal Engine: Port physics. Going ...
HTDE's user avatar
  • 113
1 vote
0 answers
204 views

I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces. (image from Dustbowl) ...
nonsince's user avatar
3 votes
1 answer
542 views

From "Quake 3 Networking Primer": The server accepts client commands as they arrive. It makes one call to the VM per client command. This is the only time that players are ever updated. (That's ...
Newbe763547634's user avatar
-1 votes
1 answer
1k views

I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
lyna's user avatar
  • 27
-2 votes
2 answers
429 views

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
  • 27
2 votes
0 answers
99 views

Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
ouned's user avatar
  • 21
2 votes
3 answers
4k views

I was going through the Tribes network model and the network model used in Quake3. What I understand is that Tribes is more of an event based model where as the Quake model uses game states and delta ...
Izaaz's user avatar
  • 123
1 vote
1 answer
217 views

I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
Aleksandras Coldberg Ševčenko's user avatar
5 votes
1 answer
236 views

I have been working with the Quake 3 source code for a few weeks now and am in the process of integrating a custom bot as part of my M.S. thesis. I am using a machine learning algorithm to allow the ...
Tyler Goeringer's user avatar
1 vote
1 answer
697 views

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
mlodziaszka's user avatar

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