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Questions tagged [rigid-body-simulation]

Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

-3 votes
0 answers
99 views

In my scene, I have a rounded cylinder(which is supposed to be a sea pickle). What I want is for it to move when interacted with by a physics object. I want it to also have stiffness, so I want it to ...
benni-ben's user avatar
1 vote
0 answers
35 views

I have been trying to accomplish creating a naturally looking branch lying on the ground (last image for reference). I was using rigid body physics but it is not really good. Any help is appreciated.
yaelblender's user avatar
0 votes
0 answers
47 views

I am trying to simulate rocks following the belt, then falling off the belt landing on another. But when experimenting, sometimes its working fine. But most of the time (as you can see in the Image) ...
Dylan Weber's user avatar
0 votes
1 answer
39 views

In one of the last posts I made, I added around 200 balls with rigid body modifiers to it. Now, no balls are falling. I have tried manually baking and clearing multiple times, and it is still not ...
benni-ben's user avatar
2 votes
1 answer
362 views

I made a rigid body ball in Blender and a jar for it to fall into, but the ball keeps bouncing off the top instead of going through the hole. The jar has an opening at the top, and its Collisions ...
benni-ben's user avatar
0 votes
1 answer
48 views

I'm new to the physics system in Blender. I've been trying to make the rigid body physics interact with other systems but nothing seems to work. My example setup is as follows: I have a sphere ...
almarouk's user avatar
0 votes
0 answers
48 views

I'm modelling a Sig M17/18 for my LEGO animations and have come to the point of trying to figure out how to simulate a bullet shell being ejected when the action slides out. I've tried a bit of ...
WJT's user avatar
  • 1
3 votes
1 answer
135 views

OK, admitedly, I am a constant newbie using Blender and probably took on more I could chew. I have an issue regarding rigid bodies here...see the video here: I think my video is quite self explanatory*...
Sandrine's user avatar
0 votes
1 answer
30 views

I am trying to make an object pull towards another object, then push away in a consistent, even manner. I want them to be rigid bodies and I would like to do this with rigid body constraints and no ...
KHE's user avatar
  • 5
-3 votes
1 answer
171 views

I need an animatable motor that can rotate to specific angles at specified speeds to make a prototype for a marionette automata. The general principle of a servomotor is demonstrated in this video, ...
user5049's user avatar
  • 217
0 votes
1 answer
65 views

I have set an animation for a few blocks. Than I decided I would like to add some rigid body simulation to it and I noticed one of block's strange behaviour caused by misplaced origin. Moving origin ...
Tomasz Drgas's user avatar
0 votes
0 answers
40 views

[![Viewport/Render discrepancy][3]][3]Blender 4.2.12 I am doing a rigid body sim with two spheres colliding. I've parented an emitter object and a static mesh to a passive animated icosphere. I've ...
Spacerex's user avatar
0 votes
0 answers
53 views

Is there any way to use soft body physics on part of an object and soft body physics onto another? I've tried to weight paint > assign to vertex group > soft body physics > link to control ...
Angela Kown's user avatar
0 votes
0 answers
79 views

I'm confused on how to get the conveyor to continuously loop instead of going down the y axis. Once I apply the array or curve modifier the mesh turns just straight.
asunney's user avatar
  • 51
0 votes
0 answers
23 views

I’m currently working on a project where I’m using motion capture (mocap) data to animate a character, and I need to simulate the effects of gravity and other external forces (like rigid body physics) ...
coffeewilldo's user avatar

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