Questions tagged [rigid-body-simulation]
Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
1,156 questions
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How to deform object and react to physics objects? [closed]
In my scene, I have a rounded cylinder(which is supposed to be a sea pickle). What I want is for it to move when interacted with by a physics object. I want it to also have stiffness, so I want it to ...
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Animating a branch with leaves lying realistically on the ground
I have been trying to accomplish creating a naturally looking branch lying on the ground (last image for reference). I was using rigid body physics but it is not really good. Any help is appreciated.
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Conveyer Belt Simulation Wrong Fall Off
I am trying to simulate rocks following the belt, then falling off the belt landing on another.
But when experimenting, sometimes its working fine. But most of the time (as you can see in the Image) ...
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Blender rigid body simulation not working
In one of the last posts I made, I added around 200 balls with rigid body modifiers to it. Now, no balls are falling. I have tried manually baking and clearing multiple times, and it is still not ...
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Rigid body ball won’t fall into jar despite open top
I made a rigid body ball in Blender and a jar for it to fall into, but the ball keeps bouncing off the top instead of going through the hole. The jar has an opening at the top, and its Collisions ...
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Animated Rigid Bodies with Deformation
I'm new to the physics system in Blender. I've been trying to make the rigid body physics interact with other systems but nothing seems to work.
My example setup is as follows: I have a sphere ...
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Simulating bullet ejection
I'm modelling a Sig M17/18 for my LEGO animations and have come to the point of trying to figure out how to simulate a bullet shell being ejected when the action slides out.
I've tried a bit of ...
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Rigid Body not working properly. Tied to an older dup (since baked)
OK, admitedly, I am a constant newbie using Blender and probably took on more I could chew.
I have an issue regarding rigid bodies here...see the video here:
I think my video is quite self explanatory*...
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How can I make two objects reciprocate or push/pull using only rigid body constraints?
I am trying to make an object pull towards another object, then push away in a consistent, even manner. I want them to be rigid bodies and I would like to do this with rigid body constraints and no ...
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How can I make a servomotor with Blender rigid body? [closed]
I need an animatable motor that can rotate to specific angles at specified speeds to make a prototype for a marionette automata.
The general principle of a servomotor is demonstrated in this video, ...
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Changing origin point of object after animation was set
I have set an animation for a few blocks. Than I decided I would like to add some rigid body simulation to it and I noticed one of block's strange behaviour caused by misplaced origin.
Moving origin ...
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Parented objects appear correct in 3D viewport but drifting out of position in render during Rigid Body Sim
[![Viewport/Render discrepancy][3]][3]Blender 4.2.12
I am doing a rigid body sim with two spheres colliding. I've parented an emitter object and a static mesh to a passive animated icosphere. I've ...
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Combining Rigid Body Physics and Soft Body Physics on a Single Object
Is there any way to use soft body physics on part of an object and soft body physics onto another? I've tried to weight paint > assign to vertex group > soft body physics > link to control ...
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How to get conveyor belt to continuously loop?
I'm confused on how to get the conveyor to continuously loop instead of going down the y axis.
Once I apply the array or curve modifier the mesh turns just straight.
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MoCap data and physics simulations in blender
I’m currently working on a project where I’m using motion capture (mocap) data to animate a character, and I need to simulate the effects of gravity and other external forces (like rigid body physics) ...