I am trying to make an object pull towards another object, then push away in a consistent, even manner. I want them to be rigid bodies and I would like to do this with rigid body constraints and no position/rotation key frames, if possible. I get that a motor drags an object towards and a piston pushes away, but I can't figure out how to combine them.
The end goal is to make a semi-autonomous "hopping machine" that's attach a character to. The character will have some ragdoll physics. I've been inspired by Nikita Diakur's "Fest."


