I’m trying to animate a bike that will be going over rough terrain, and I want the rider’s body to react with physics. I’m trying to use the “generic spring” rigid body constraint, but whenever I use it, the object hanging from the spring only moves in one spot. If I want an object to react to the motion of the bike (jiggling up and down as it goes over bumps and hills) I need it to be a movable system, and to be able to react to that motion. Is there another way to accomplish this, or am I not using the constraints right?
1 Answer
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Cube is base object that is moving in room (either with keyframes or physics works).
Sphere is 'hanging' from cube via an empty with generic spring (first object sphere, second object cube). The empty has is parent set to the cube (so it follows it around).
Result, the ball hangs as if on spring bouncing up and down following the cube and empty.