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Advertisers are increasingly treating gaming as a core part of cross-platform campaigns, not a standalone experiment. GamesBeat Summit 2026 introduced its first-ever GMA track focused on brands, advertising, and marketing in gaming. The first session in the track was the panel “At the crossroads of culture: How brands can leverage gaming to build cohesive advertising campaigns,” featuring Publicis Media’s Samantha Lim, GALE’s Max Bass, and Click Media’s Justin Miclat. “We’re starting to actually push our brands to look at gaming as more of an intuitive approach, rather than like a one-off silo,” Lim said. “So that way, we can actually move gaming from being experiential or experimental to essential.” The panel explored a number of challenges and themes, including how brands can better integrate into gaming ecosystems, the friction between long game development cycles and fast-moving marketing timelines, and what it takes to make gaming a consistent part of cross-platform media strategies. Read more from Alexander Lee https://lnkd.in/ghYZ9CH7