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Questions tagged [projectile-physics]

The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.

1 vote
0 answers
85 views

I'm building a soccer game (or trying), and currently running into a problem when trying to achieve the desired pass/shot. For projectile motion, it's fine, but trying to predict rolling movement is ...
E F's user avatar
  • 11
0 votes
1 answer
108 views

Some background: The game I'm trying to implement this code in is Quake 2. Based on posts here and elsewhere, I found and implemented the necessary ballistics code, and it works... usually. For some ...
GHz's user avatar
  • 1
1 vote
1 answer
139 views

I would like to preface this by saying I am not a dedicated game developer. I am trying to implement proportional navigation in order to create a missile class that receives the target location every ...
Stephan's user avatar
  • 21
0 votes
0 answers
48 views

My new prototype is a top down shooting game, the player aims with the mouse and fires projectiles towards the mouse position, this works fine, when the player is standing still. When the player moves,...
Mad Hatter's user avatar
0 votes
0 answers
305 views

I plan to achieve bullet ballistics at long distances, with a slight drop. I would also try to add networking reconciliation with a library, since I don't really have the skills or resources to ...
jokoon's user avatar
  • 5,253
0 votes
3 answers
573 views

I'm using Unity's latest Splines package(v2.5) to move a projectile across a spline with speed. It works perfectly and the projectile moves across the spline to it's target with linear speed. But I'd ...
PayasoPrince's user avatar
0 votes
0 answers
278 views

I am making a 2D American football game (similar to retro bowl) in Game Maker: Studio 2, and its main perspective is in 2D. I want to animate a ball that moves in a parabola and can interact with ...
Gabriel Toy's user avatar
0 votes
1 answer
313 views

the simplicity of Minkowski sums are one of the big reasons capsules are used in collision detection, especially for player models. One of the benefits of this should be the ability to perform ...
Krupip's user avatar
  • 1,811
1 vote
0 answers
87 views

I have a 2D controllable rocket for which I want to plot the parabolic motion. Additionally, the parabola should be able to change due to the thrust of the rocket accelerating it in either direction. ...
confused_aspirant's user avatar
1 vote
0 answers
255 views

I am working on a 2D side scroller. I have created an enemy character that shoots at my player randomly within a specific time interval. So, I want to deflect the projectiles back toward the enemy ...
shanksVR's user avatar
0 votes
1 answer
310 views

I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League. I am trying ...
Karlsson's user avatar
0 votes
0 answers
34 views

Some real-time strategy games, notably Total Annihilation and Supreme Commander among others, have simulated projectiles that travel along realistic-looking parabolic arcs to reliably hit moving ...
bluegreen1024's user avatar
0 votes
1 answer
133 views

I have created a simple player controller, which contains the player logic for a movement, aim and shooting bullets from a gun. Everything almost works, except the bullets shoot in random directions, ...
Laurens van Oorschot's user avatar
0 votes
1 answer
103 views

I am currently using this formula to fire a projectile in my game. Credit to Stephan-B for this wonderful formula: https://forum.unity.com/threads/throw-an-object-along-a-parabola.158855/ ...
PayasoPrince's user avatar
0 votes
0 answers
103 views

I am trying to write a game with artillery mortar fire I have another gun adjusting & firing towards the mouse, but would like to switch weapons. I am having problems with how to fire a shell up ...
Tomjtp's user avatar
  • 1

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