Ottawa, Ontario, Canada
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As a Silicon Engineering Specialist at Accenture, I specialize in validating…

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Articles by Eduardo

  • Visual brainfuck

    This article was 100% proudly written by a flawed human being, with no AI aid whatsoever. This is the second article in…

  • The brainfuck Programming Language

    This article was 100% proudly written by a flawed human being, with no AI aid whatsoever. I've dedicated much of my…

    1 Comment
  • How Your Arduino May Be Holding You Back

    Arduino was a turning point in the world of embedded systems. It made microcontrollers approachable.

    38 Comments
  • Why I Created Jimmy, a Soft Processor Anyone Can Understand

    For this newsletter entry, I want to tell you about Jimmy, a soft processor I wrote in Verilog back in 2020. Jimmy…

    3 Comments
  • How I Built a VSCode Extension Without Becoming a Web Developer

    🙀🙀🙀🙀 There's a deep, dark secret behind the AI Algorithms for Game Design with Python course — and it's not about…

    4 Comments
  • Are These Embedded C/C++ Mistakes Hiding in Your Code?

    If you're writing C or C++ code for embedded systems, you've probably run into frustrating bugs or mysterious…

    9 Comments
  • Exciting Developments in RISC-V

    For my first post, I decided to share some news about a topic near and dear to my heart: RISC-V. I’ve been passionate…

  • Learn Engineering on LinkedIn

    The design and production of online courses is an occupation I adopted around 2013, when I participated in the…

    9 Comments

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Experience & Education

  • Accenture

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Publications

  • The Top-Down Approach to Problem Solving

    This book is a guide for high school students, or first-year college students in any field (but specially STEM) to help them overcome the difficulty of problem solving. The book proposes a method to find a solution to any problem found in textbooks, class, or exams.
    One of the objectives of this book is to reduce the students' chances of dropping out just because they found their major "too difficult", or they concluded they're "not good with numbers".

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  • Designing and Executing a Gamified Hands-On MOOC for Technology Enthusiasts

    ESVI-AL

    MOOCs have received much attention due to their openness, scale, reach and have challenged the roles, structure and models of higher education. Several challenges have emerged, such as retention rates, content delivery, and assessment. Techniques like gamification and its focus on motivational aspects might alleviate the retention problem, while technology enables massive content delivery and real time assessment. This paper discusses the ideas and motivation behind the choices made while…

    MOOCs have received much attention due to their openness, scale, reach and have challenged the roles, structure and models of higher education. Several challenges have emerged, such as retention rates, content delivery, and assessment. Techniques like gamification and its focus on motivational aspects might alleviate the retention problem, while technology enables massive content delivery and real time assessment. This paper discusses the ideas and motivation behind the choices made while designing, implementing, executing and analyzing the results of a MOOC for technology enthusiasts, titled "Introduction to Raspberry Pi". Two track options were defined in order to accommodate different student types. Some of the main challenges faced were: accommodating different ages, skill levels and backgrounds, how to assess hardware projects, and trying to keep students motivated. By the end of the course, there were amazing international collaboration projects and interesting user feedback and the total retention rate was 18.5%. Final recommendations and afterthoughts are expressed in order to enhance future MOOCs. 

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Languages

  • French

    Professional working proficiency

  • English

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  • Spanish

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