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  • $\begingroup$ hello could you please share your file (just the camera rotating)? $\endgroup$ Commented Sep 23 at 6:28
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    $\begingroup$ Positive angles are counter-clockwise, negative angles clockwise. But of course the difference between starting angle and end angle is meant here. 30° and 90° are both positive, but the difference between them can be +60° or -60°, depending on where you start and finish the rotation. And when the difference exceeds +360° or -360°, the camera certainly rotates one or more full circles around. $\endgroup$ Commented Sep 23 at 6:30
  • $\begingroup$ One more thing, does the camera have something like a Track To constraint or others that are determining its rotation (towards an object for example)? $\endgroup$ Commented Sep 23 at 6:52
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    $\begingroup$ I tested a bit back and forth and found out the Z-rotation value seemed to be the reason why the camera rotates hard. I now adjusted the z-rotation value at the target keyframe accordingly and this did the trick. Now camera moves and rotates only as much as needed. Thanks for the hints in this direction. $\endgroup$ Commented Sep 23 at 8:11