Questions tagged [authentication]
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32 questions
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Is it too restrictive to require players to authenticate after 5 levels?
I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels.
My response ...
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Intergrating Easy Anti Cheat - Do we need to add Epic login?
We plan to add Easy Anti Cheat to our Steam game.
One of our managers said that we need to integrate Epic login for EAC to work.
Is this true?
We couldnt find any mentions of this in Epic EAC docs.
(...
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2
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Protect authentication token in memory
Scenario
The game has leaderboards for the score at the end of a level.
Assume strong self-signed SSL encryption is used when communicating between the game client and server, and a secure handshake ...
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How to map different serverless logins (Facebook, Apple, Google Play) to one account in Unity CloudSave?
How can I map serverless different logins (Facebook, Apple, Google Play) to one Account in Unity CloudSave?
Or is it automatically done when we are logging in via ...
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How would you authenticate requests for player specific data in a server authoritative game?
I am creating a server authoritative game that uses a public game service API to manage player specific data in the game. The client will authenticate with the auth server, get a token, then use that ...
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UDP authentication
How to check if the sender of a udp packet is authenticated? I think sending an authorization token in each packet is slow. So my second implementation is this: the network part will consist of one ...
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1k
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How does a game client (offline) authenticate license from a license server (like Steam)?
So this question is pretty straightforward, but I honestly can't wrap my head around it. How does a client authenticate license from the license provider? For example, when you play a game which ...
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How to ensure a malicious community server cannot impersonate a user?
I am using a server model similar to Steam or Minecraft:
There are community servers run by players and a hub authentication server that I control.
The client player logs into the game and receives ...
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Secure Login on Steam
Is there any API a steam game can use to check if a user bought the game (instead of having it pirated)?
What I want to do is just the following:
Call Steam API from Game to get some kind of token.
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How to connect to a server without hard coded passwords?
I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard.
The bug reporter will take the users report and add it as a ...
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How do I prevent identity spoofing in a multiplayer game?
I'm thinking about clients spoofing IP addresses, tricking other clients that they are the server; that sort of stuff. (I don't know much about this, so if this is completely wrong, please correct me.)...
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Authentication for LAN Multiplayer Games
I'm working on the authentication scheme for a multiplayer game using only C++ and SLD2.
It's an RPG with a kind of complicated character-group/permadeath scheme, and world-instances are intended to ...
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200
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Authenticating users without a username or password
I'm curious about what the process is for anonymously authenticating users when it comes to mobile games. There are quite a few examples out there, but the ones that immediately come to mind are Lords ...
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Authentication and keeping track of users for a cross platform game (Steam+mobile)
I've got a question about authentication/user accounts. I'm building a game using Unity that'll be sold on Desktop (through Steam) and Mobile (Play/App Store).
The game has online multiplayer ...
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3k
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Authentication between client, central server, and player ran server
I am developing an open source game that uses a client-server scheme similar to Minecraft. We will control the central authentication server that verifies an account is valid, while players will run ...