Questions tagged [savegame]
Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.
193 questions
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Is it too restrictive to require players to authenticate after 5 levels?
I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels.
My response ...
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How do I keep my games' save slots independent on itch.io?
When playing itch.io games on Firefox, I've seen Maxi-Man to the Rescue! and Reincarnation Assistant sharing save slots, and I know that games can share save slots without sharing a creator because ...
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How to save data the most efficient [duplicate]
If I have a lot of data to save, say 500 ints for how many stars a user has collected, some text for user created levels, settings, etc.
What would be the best method to save all of this?
Should I use ...
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How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?
I have a simple save game/load game system that packs the entire world scene to the disk, then loads it via ResourceLoader.load():
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Stray (orphaned) nodes remain after queue_free() of their parent scene
Godot 4.2.1
I have implemented a simple scene-save system:
The Savegame Autoload listens for the S key press.
When S is pressed, the ...
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How do I save data for multiple things sharing the same script?
I have level 0 rusted sword, then I upgrade it and save my game.
I implemented my save system by following Godot tutorials. But with this approach, after exiting and re-launching the game, all rusted ...
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How do I restore the cooldown time left I have previously stored?
Wether I convert the timer's .time_left to an interger or a float it always gives me an error saying
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105
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Is it safe to store the state of a game in Javascripts localStorage?
I am going to be completely honest, this is not 100% about storing a game state in Javascript's localStorage, it is more to do with a utility program storing statistics. Since it can be related to ...
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Actual time-based plant growth even when game is off
I am developing a game in Unity, and I want a plant to grow based on actual time passed. Basically, if the player turns the game off and turns it back on one day after, the plant should be grown. I'm ...
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How to store a separate high score for each level
I'm trying to make a game in game maker studio 2 where the highest score and ranking is saved for each level.
I have an idea on how to do this for an entire game, but not individual levels. How can I ...
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Persistent save value, event after deleting savefile
Now, I now the title is really obscure, but I have tried to solve the following problem for so long and most of it is integrated into my game so far that I can't just copy & paste it here, so this ...
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godot saving games, explain like I'm five
using this tutorial, my game crashes before opening and gives 0 errors... doesn't even tell me what's wrong.
All the code I'm using is literally just this open project: https://github.com/...
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How do I save the player's level progress in GameMaker?
My game, made in GameMaker, consists of various rooms (levels) through which you go on progress. So, imagine I'm on level 7, and I leave the game, it goes back to room 1. Also, the only thing I have ...
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Unity Save System - is there a better way?
I've been trying to understand how best to approach carrying state over between scenes, and how to save/load game state. I've built an isolated project to focus on building out this approach.
You can ...