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Questions tagged [savegame]

Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

0 votes
1 answer
232 views

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
2 votes
0 answers
132 views

When playing itch.io games on Firefox, I've seen Maxi-Man to the Rescue! and Reincarnation Assistant sharing save slots, and I know that games can share save slots without sharing a creator because ...
Malady's user avatar
  • 143
0 votes
0 answers
45 views

If I have a lot of data to save, say 500 ints for how many stars a user has collected, some text for user created levels, settings, etc. What would be the best method to save all of this? Should I use ...
CheckerT's user avatar
  • 176
0 votes
2 answers
545 views

I have a simple save game/load game system that packs the entire world scene to the disk, then loads it via ResourceLoader.load(): ...
Noideas's user avatar
  • 19
0 votes
2 answers
545 views

Godot 4.2.1 I have implemented a simple scene-save system: The Savegame Autoload listens for the S key press. When S is pressed, the ...
Noideas's user avatar
  • 19
0 votes
2 answers
103 views

I have level 0 rusted sword, then I upgrade it and save my game. I implemented my save system by following Godot tutorials. But with this approach, after exiting and re-launching the game, all rusted ...
Reincarnated as a worldbuilder's user avatar
1 vote
1 answer
112 views

Wether I convert the timer's .time_left to an interger or a float it always gives me an error saying ...
Atsinganoi Dragon's user avatar
0 votes
1 answer
113 views

I am going to be completely honest, this is not 100% about storing a game state in Javascript's localStorage, it is more to do with a utility program storing statistics. Since it can be related to ...
Rewind's user avatar
  • 113
1 vote
3 answers
218 views

I am developing a game in Unity, and I want a plant to grow based on actual time passed. Basically, if the player turns the game off and turns it back on one day after, the plant should be grown. I'm ...
UserUser's user avatar
  • 171
0 votes
0 answers
136 views

I'm trying to make a game in game maker studio 2 where the highest score and ranking is saved for each level. I have an idea on how to do this for an entire game, but not individual levels. How can I ...
youwouldntknowwouldyou's user avatar
0 votes
1 answer
110 views

Now, I now the title is really obscure, but I have tried to solve the following problem for so long and most of it is integrated into my game so far that I can't just copy & paste it here, so this ...
DemonicTree's user avatar
-1 votes
1 answer
221 views

using this tutorial, my game crashes before opening and gives 0 errors... doesn't even tell me what's wrong. All the code I'm using is literally just this open project: https://github.com/...
Cei's user avatar
  • 873
2 votes
1 answer
727 views

My game, made in GameMaker, consists of various rooms (levels) through which you go on progress. So, imagine I'm on level 7, and I leave the game, it goes back to room 1. Also, the only thing I have ...
T14Seara's user avatar
1 vote
1 answer
1k views

I've been trying to understand how best to approach carrying state over between scenes, and how to save/load game state. I've built an isolated project to focus on building out this approach. You can ...
Samuel Slade's user avatar

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