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Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
1 vote
1 answer
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For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Sprite ...
Ashiepaws's user avatar
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I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
ActionBotYT's user avatar
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How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1? There are some campaign maps in the Assault Coop mod, but not all the maps. For the moment, I opened the maps ...
John's user avatar
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I'm making a mod in Fabric for easily switching between the saved creative hotbars, fully client side. Right now though, when I try to update the hotbar and copy the items over from the saved hotbar, ...
Paul Dannoot's user avatar
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This is a fairly general question but I was wondering how modders are able to create software that essentially make a game execute code that it shouldn't know anything about. Some games are offering ...
ASecondRandomPerson's user avatar
3 votes
2 answers
356 views

I'm making a game and I want the community to mod it. How do people mod games? I don't need a detailed explanation, I just need to conceptualize it so I'll know what to do and what to avoid. I don't ...
Gui Imamura's user avatar
1 vote
1 answer
300 views

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
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I'm working on a mod for a game and trying to add my own shader. I know practically nothing about shaders, but another similar shader exists and with their modding teams permission im using it as a ...
JoshB's user avatar
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I'm trying to Automate a Task which involves commending a player in a specific server (unofficial custom server), I looked into several open source project but all of them are deprecated and archived ...
AliSalehi's user avatar
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How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
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1 answer
358 views

I am trying to make a mod in 7 Days To Die A21 that adds in vehicles, and I have hit a bit of a snag. Whenever the vehicle gets spawned in, it throws a ton of red text. The error reads "...
Admrail Hiccup's user avatar
1 vote
1 answer
158 views

I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
FenFox's user avatar
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Looking for examples of utilizing the available LUA hooks for modding the games Command: Modern Operations and the simulation suit Command: Professional Edition.
Bill's user avatar
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I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar

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