Report on Robs The fragment visualized through Blender 3D v.∞ can, with reasonable certainty, be identified as a rob—likely one of the subordinate units serving the single documented ROB-COP in Deep City. The render originates from an incomplete `Ilghal´ code, making a full functional reconstruction difficult. The cubic body structure, featuring a single luminous core at the base, suggests a propulsion or suspension unit, compatible with tasks such as surveillance, patrol, or light transport. The two articulated appendages, ending in gripping claws, indicate mechanical strength but limited precision. This characteristic suggests that the robs were not designed for construction or fine manipulation but rather for operational support or coercive functions under the direct command of the ROB-COP. The orange glow at the lower section likely corresponds to a basic levitation system with limited autonomy, probably used for short-range movement within Deep City’s tunnels. Dr. Noam Ørbital Phase-3 Rational Systems Investigator Expedition EX2407pD-QW https://lnkd.in/dTDiM_mZ #b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
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Report on Rob-Cop and robs The render generated through Blender 3D v.∞, from an incomplete fragment of `Ilghal´ code, depicts what appears to be a functional hierarchy between the single documented ROB-COP and its swarm of robs. The symmetrical formation and coordinated flight pattern suggest a structured organization, likely programmed for surveillance, territorial control, or supervision of Deep City’s lower levels. The Report on Rob-Cop and robs indicates that the ROB-COP, positioned at the center of the formation, exerts absolute command over the auxiliary units. Its larger size and more complex mechanical configuration confirm its hierarchical dominance. The robs, smaller in scale and equipped with dimmer light cores, appear to respond in synchrony, implying the existence of either a direct communication link or a real-time synchronization system. Dr. Noam Ørbital Phase-3 Rational Systems Investigator Expedition EX2407pD-QW https://lnkd.in/dGYqnng8 #b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
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Trystan Bleuven told us how he created a 3D model of Treasure Planet's John Silver, focusing on the cybernetic parts of the body to replicate the original character's mechanics and movement. Rigged with Maya: https://lnkd.in/eMSXJgA8 #disney #treasureplanet #3dmaya #3danimation #3drigging #3dart #3d
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Lam Nguyen shared a quick tutorial on creating simple water FX using a scrolling texture technique, where UVs move over time through a custom shader. 🌊 See more: https://lnkd.in/grcTYzYZ #GodotEngine #b3d #gamedev #Indiedev
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This Shape Hates Ngons (Blender Hard Surface Modeling Tutorial) This Blender tutorial by Blenderbros demonstrates hard-surface modeling techniques, comparing traditional and Subdivision Surface (SubD) workflows. Using a cylinder, the instructor showcases how SubD avoids shading distortions. Learn to achieve clean topology and rounded edges with efficient methods. https://lnkd.in/ekAzK5aT #blender #blender3d #b3d #3d
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While most of our scenes are made using 2D illustrations, sometimes we like to use 3D models, too! One such example is the 3D model of the asteroid we needed for one of our recent videos. This is how we modeled, illustrated and animated that asteroid, step by step! 🌠
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I was going through one of my old external hard drives and found an old animation I created 8 years ago. I had uploaded this as a LinkedIn article before (https://lnkd.in/gGhmgyJk), but I never really talked about it in detail. 🤭 This animation shows the #dynamicload simulated for a 3D Truck-Trailer model traveling over a rough #pavement. 😁 The dynamic load was obtained from the vehicle simulation and the instantaneous pavement deflections were obtained using #ViscoWave's Moving Frame Analysis Method (https://lnkd.in/gbbwciXp). Simulation of vehicle motion (for dynamic loads and International Roughnes Index, #IRI) combined with a pavement model (for pavement deflection, stress, and/or strain) can be pretty powerful. 😁 These were the tools used by Dr. Collop and Dr. Cebon for what they called the "Whole-Life Pavement Performance Modelling" (https://lnkd.in/gGY2YuXv). 👍 I also used these tools for #MechanisticEmpirical (ME) #IRI prediction (https://lnkd.in/gssc2ZCv). 😉 It was a lot of fun... although running the simulation itself was quite painful. 😂 What else can we use these tools for? Any thoughts? Please let me know! 😃
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I’ve been developing a unique ASCII 3D Model Wirewrapper - a little experiment that lets you view animated 3D objects rendered entirely in code, reminiscent of something straight out of The Matrix. It’s both mesmerizing and oddly beautiful - simple characters dancing and forming complex living beings.
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https://lnkd.in/dmBcfiS7 🧶 Learn how to create a realistic door mat in 3ds Max using V-Ray Fur! In this tutorial, we’ll cover fur setup, lighting, and rendering for a soft, detailed #3dsMax #VRay #3DModeling #VrayFur #DoorMat #3DVisualization #CGTutorial
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Evermotion just dropped a free Halloween scene, complete with a separate file of ready-to-use assets! Here’s how to quickly import them into your #ForestPack library so you can use them in any project. #3dsMax #ArchViz #CGI #Render #EnvironmentArt #RenderTips #3DArtists #CGTips
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