Is there such a thing as real-er realtime? The realiest of realtime? 3 steps... and just let it ride. Well done Ozone Story Tech. Remember when I talked about having those seamless partners that you scale with... this is that. #RealerRealtime #HouseOfMoves #OzoneStoryTech #BuiltDifferent #RealtimeProduction #VirtualProduction #MotionCapture #PerformanceCapture #CreativeTech #SeamlessPartners
I am very excited to announce that Ozone Story Tech Subdivs for Unreal Engine has officially launched! Any Skeletal Mesh can now be converted to an Ozone Subdiv... allowing traditional Film / TV modeling and rigging subdivision surface workflows to work directly in engine. Some key wins: 1-1 asset conversion from traditional subdiv pipelines into engine for rendering. No modeling changes required. Resolution independent assets, allowing for progressive quality adjustment as needed. LOD forward vs traditional subtractive LODs. Subdiv meshes are less dense which makes them lighter on disk, faster to load and much easier to model, rig and art direct. 4-16x fewer vertices need to be managed. And much more :) If you are an Animation or Game Studio using Unreal Game Engine... download, try and buy here: https://lnkd.in/gD_eeNXp Rob Di Figlia Ben Minall Chase Cooper Fredrik Nilsson Duncan Burbidge Paul Doyle William Vaughan Vaishak Purushothaman Douglas Bell Quentin Defrance Reel FX Animation Ryan McNeely Eric Soulvie Jason Bickerstaff Brad Clark Atomic Cartoons Mark Andrews Daniel Urbach Brian Rausch Henning Sanden
Thanks brother!!! 👊🙌