In this course, we create a basic torch using Niagara in Unreal Engine and attach it to the character’s hand with correct animation and motion, making it feel natural in gameplay. Checkout The Full Course: https://lnkd.in/dFiWA32x
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We are currently in the lab bringing our characters to life in Unity. This video shows the early stages of our basic animation setup, the literal "run" in Run. Win. Earn. We aren't just building another mobile game; we’re creating a space where African gamers can run their hustle and earn real rewards
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Houdini is one of the most popular tools used today to create sophisticated visual effects. Did you know that it can be a productive tool for animators too? Over on our blog, we take a look at this adaptable software's varied applications across VFX, animation and games, and at how you can take your next steps with Escape to become a Houdini maestro. Learn more 👉 https://bit.ly/4ey3h6L
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Jose Cuesta from Voxel School shares how their industry-driven curriculum focuses on pipeline awareness, collaboration, and production-ready skills across games, animation, and VFX for students. Read more: https://lnkd.in/gGndYTri Video by José Ángel Molina Ambrós
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Yo! Are you trying to build crowds in Unreal with skeletal meshes…? This will tank your FPS. There’s a better way. VATs (Vertex Animation Textures) let you render thousands of characters in real-time with almost no performance hit. Super underrated workflow. Here is a small presentation on VATs. But if you are ready for a 45minutes in depth tutorial in Unreal Engine , check my channel! https://lnkd.in/ehEtmrCh Curious if you’ve used VATs before 👽🤔
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The "floating hand" problem of two-hand weapon animations breaks immersion and looks like a bug. UnrealEngine's animation blueprint makes it easy to apply IK to an arm, so it works beautifully in-game. Hint #1: Apply Two-bone IK to the right arm as well, to better stabilize the system. Hint #2: Feed the IK(s) Alpha (interpolation) with a float variable, then after you switch to the weapon, interpolate that variable along time (0.5s usually works) for a smoother transition. Epic Games Vertex School
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Refining game feel (or “juice”) isn’t about adding more mechanics. It’s about how the visuals, animation, SFX, and VFX make the existing mechanics feel connected to the fantasy. So what’s the difference between a game that feels visceral and memorable versus one that’s forgettable? In this video, Alexander goes over the following (featuring André from Mix and Jam): - How to bridge between the back-end simulation and satisfying gameplay - What makes gameplay feel responsive, satisfying, and readable - How pushback, sound, and VFX immediately change how gameplay feels - What design techniques can produce gameplay that gets noticed and share Check out the full video here → https://lnkd.in/eY7wqnFW
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ViscousRealm has created a charming animation series imagining tiny gaming spaces inside various game controllers. Which one is your favorite?: https://lnkd.in/df47_uuq
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Spellcasting character concept for games/animation — focused on readable VFX, clear posing, and gameplay-driven design.” #GameArt #CharacterDesign #VFX #RealTimeGraphics #GameDev #Animation #VisualDevelopment #ConceptArt #3DArt #2DArt #GameArtist #ArtStation #Portfolio #CreativeProcess
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𝐓𝐮𝐞𝐬𝐝𝐚𝐲 𝐦𝐞𝐚𝐧𝐬 𝐆𝐑𝐄𝐀𝐓 𝐍𝐄𝐖𝐒! 🤩 Unreal Engine 5.8 is bringing MASSIVE updates & introduces major improvements across #Animation, #ControlRig, #MetaHuman, #MeshTerrain, Sequencer, physics workflows, and much more. Take a look at what’s new in this version! I’m super excited! Enjoy 😊 https://lnkd.in/gfdAw3CQ #unrealengine #ue58 #sequencer #gamedevelopment #realtime3d #virtualproduction #gamedev #3danimation #epicgames #indiedev Epic Games
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In industries like film, games, and animation, concept drawings help build entire worlds before they’re brought to life. Environments, characters, and props all start as pencil sketches or digital thumbnails. They help align the creative team’s vision long before production. #WorldBuilding #EntertainmentDesign #ConceptArt #ModeoMedia
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