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Jesse Gilbert shared thisanother day, another launch. starting with your espn baseball fantasy league, you'll now be able to earn achievements based on how you performed. we have plenty for you to claim, spanning across all sport types throughout the year. this feels like it was one of our first Rive explorations over a year ago, it’s changed so much, and we learned a lot with this one. so nice to see it finally go out. big shoutouts to Isaac Taleno, Luis Z., Rolonda Allison, Chandler Brunelli
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Jesse Gilbert shared thisExcited to share the launch of the updated ESPN Gamecast. This was a great cross-team effort with Luis Z., Jimmy Singer, Jihyun Moon, Benjamin Chapman, and myself to build a shot by shot visualizer for any ESPN basketball game. The goal was to turn live game data into something that feels clear, dynamic, and genuinely engaging to follow in real time. One of the biggest technical wins on this project was our use of Rive, specifically its data binding capabilities. Being able to bind live game data directly into the arena animation system allowed us to create experiences that react fluidly to what is actually happening on the court, play by play. Separately, Rive also unlocked a huge workflow win for the team. Our UXE partners were able to focus on defining and providing data inputs while motion continued building and refining animations without interruption. That separation created an ideal flow for both teams, where work was never blocked and progress kept moving in parallel. It also made handoff to our engineering partners extremely smooth. There were plenty of moments during early testing where we caught ourselves watching sequences longer than we needed to, which was a good signal that we had something special on our hands. If you are a basketball fan, tune into your next game on the ESPN app and give the updated Gamecast a try with your favorite team.
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Jesse Gilbert shared thisBreaking out of the normal workflow is always a good reset. I put together this Rubik’s Cube render in #Cinema4D with #Redshift. Something outside of the usual projects, but a reminder of how important it is to keep experimenting and making things just for fun. — #3DAnimation #motiondesign #motiongraphic #animation #design
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Jesse Gilbert shared thisLately I’ve been experimenting with bringing high quality Cinema 4D renders into Rive This has upgraded my celebration animations a ton. Being able to utilize alpha channels and layering interactive elements on top all while keeping the final file size under a few MBs is something I would have never been possible this time last year. #rive #motiondesign #sportsanimation #design
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Jesse Gilbert shared thisUsing Rive, I built an interactive poll for the NBA Finals asking users of the ESPN app who they thought would win it all. Complete with live odds and dynamically updating stats that changed as the games progressed. The whole thing felt super responsive and alive in-app. It was only live for a couple of days, but we saw a huge spike in interaction. Super proud of how it turned out. Shoutout to Luis Z. for the engineering assists on this one. Very excited to keep building more real-time, reactive experiences like this one in the near future. #rive #motiondesign #interactivedesign #braze #sportsdesign
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Jesse Gilbert shared thisJust in time for MLB Opening Day, we’ve overhauled our workflow to bring Rive into our Braze overlays which has allowed us to switch from GIFs and replace them with high-quality, fully interactive designs. Today we launched this design to remind users who have MLB as a favorite league that they can find their favorite games in our where to watch feature. Allowing interaction to familiarize users with the icon and expected flow. Excited to keep pushing the bounds of these overlays and getting more of these into our users hands!
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Jesse Gilbert shared thisNew year, new reel! I’ve been incredibly fortunate to collaborate with some of the most talented individuals in the industry. This reel showcases the incredible work we’ve created together over the years. A huge thank you to the amazing teammates and clients who made it all possible—I’m grateful for every opportunity. #motiondesign #motiongraphics #animation #3Danimation #sportsdesign
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Jesse Gilbert liked thisJesse Gilbert liked thisHad the privilege of cutting the cold open for WWE Clash in Italy, which aired today on ESPN in the U.S. and Netflix internationally. Grateful to everyone who helped bring it to life! Directed by: Jason Gomez, Russell Kornstein Sound Mix: Joe Costable VO: Bert Thomas Morris Assistant Editor: Harvey Duplock
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Jesse Gilbert liked thisJesse Gilbert liked thisFirst Time Bucket Lister™ project with our buds over at Spotify for their big Game Awards Spotify Singles announcement: I FINALLY worked with Sonic the Hedgehog! Kelly Capps and Steve Reynolds Ramos and the Spotify team got some heavy hitters to cut their own gaming-inspired versions of songs and we got to bring it to life over at Sarofsky. Besides getting to hear some Marble Zone inspired goodness from LABRINTH, I was introduced to BILMURI with his CYBERPUNK track on infinite repeat. It was funny to finally hear the full song drop after watching edits over and over with the same 10 seconds looping for a month and change. Have you heard any of these songs hit your Spotify feed? (Links in the comments to all three tracks)
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Jesse Gilbert liked thisJesse Gilbert liked thisA few animations, using my Liz rig in Rive. I had a blast setting up and animating with this rig. Having your animations react to user input is so cool, and Rive makes it so easy to create small (and big) interactive experiences. You can find the project on the Rive Marketplace, try it out yourself and get a feel of Liz’s (slightly unhinged) personality. 👇 https://lnkd.in/eJtTV4U8 #Characteranimation #Rive #Rigging #Freelance
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Jesse Gilbert liked thisJesse Gilbert liked thisFirst day, here we go! Excited to kick off the summer with the creative crew at Hook 🎉
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Jesse Gilbert liked thisJesse Gilbert liked thisJust in case you missed it. New QOL feature in Rive Now we can isolate layers! 😊
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Jesse Gilbert liked thisJesse Gilbert liked thisWWE Shop spot we created for this past #wrestlemania welcome to club wwe shop!
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Jesse Gilbert liked thisJesse Gilbert liked thisWhen you get a new workstation, there is only one logical first step: stress test it with particles! I’m breaking in the new rig and the speed is insane. Even with 100k particles and a tight .01 sampling threshold in Redshift, this final frame rendered in under 20 seconds....and in sports entertainment, speed matters. Getting near-instant feedback on displacement, lighting, and particles means making faster design decisions. No waiting on render bars means staying locked in a creative flow state, leaving more time to iterate and deliver a better final show for the client. Better tools don't make the artist, but they sure let us push the boundaries!
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Jesse Gilbert liked thisJesse Gilbert liked thisMarch 28, 2010 — I attended my first ever WrestleMania in Glendale, AZ at 13 years old. April 18, 2026 — I became the only other person in 10+ years to be the official Timekeeper and ring the bell for WrestleMania 42 in Las Vegas, NV. God is good all the time, and dreams do come true.
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See publicationAwarded #29 for Owl City's "Good Time" video and #22 for Carly Rae Jepsen's "This Kiss" video.
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Kambiz Naraghi
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When production teams bring shows into the SF / Bay Area, one challenge always comes up: Finding reliable local video support. Flying a full crew isn’t always practical—especially for roles like E2, playback, or video systems. That’s where having the right local partner makes a big difference. Someone who understands the workflow, shows up prepared, and keeps things running smoothly under pressure. If you’re planning a show in Northern California and need local support, happy to connect. #CorporateEvents #LiveProduction #EventProduction #ProAV #SanFrancisco #VideoSystems
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Bryson Alley
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Fellow VFX artists: How are we responding when a director asks "is there something we can do with AI here?" or "Can you just AI this?" I don't want to get left behind by ignoring AI, but there are also ethical implications to using AI, not to mention the insult of a director asking "can we just have a robot do this faster and cheaper and better than you?" -Do I reject using AI entirely, out of principle? -Do I charge a flat fee for any time I use AI? an additional $500 per shot? That way the director still gets results faster, but there's a cost to them and a benefit to the artist. I get that AI can be fast and good, but that should come at a premium. -Do I allow myself to use AI as a tool along the way, but refuse generative AI for any final images? How are we navigating this? #AI #VFX #CGI
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Adam Hartel
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Nearly 10 years ago, Stephan Franck gave me wonderful “artist life” advice that catalyzed my pursuit to be a visual storyteller working in the entertainment industry. He exemplifies what it means to hone creativity, craft, and calling in a way that transcends a “job” or a “paycheck.” If you haven’t yet, check out his creations “Palomino” as well as “Silver.”
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Marc Mencher
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The "Fractional Executive" is becoming the secret weapon for scaling studios. Not every studio needs a full-time, high-cost C-suite member from day one, but every studio needs executive-level strategy. Hiring "fractional" leadership allows studios to access top-tier talent for critical growth phases without the overhead. It’s the ultimate surgical recruitment move for the modern, agile studio. #GamingIndustry #Startups #Leadership #FractionalExec #GameRecruiter
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Gavin Dell
Hollywood Animation Academy • 4K followers
It has been 4 years now since we opened HAA, the first specialty school for animation in the US. 100% animation in person for 8 hours a day with training from experienced Hollywood animators and directors. Students learn with classical animation training and industry geared projects for film, games, and television. It has been a great joy to develop the kind of curriculum I wished I would have gotten from Cal Arts after working in the industry for 30 years. Most colleges leave their students without guidance on what they specifically need for a competitive portfolio today. Students do character designs and student films that are misguided and unpolished. We build projects that are industry relavent and train students 6 semesters deep in order for them to reach pro levels. We even help our students build their portfolio websites and teach them how to be a professional within a studio system. This is a school striving to lead education with cutting edge technology and experience. Learn feature storyboarding from experienced feature story artists. Learn TV production boards from primetime directors or TV board artists. Learn Previs from a top previs lead from Marvel and Universal. Learn game animation and cinematics from an experienced lead and game cinematic director. Learn Unreal Engine for filmmaking from feature and game directors. The animation industry is more challenging than ever and for serious students we offer one of the best solutions. Daily in person professional guidance with a structure that is second to none in practical real world training. In 2026 we launch our next intermediate level program for online students called Creative Edge and grow our 3rd year Mastercraft program with fantastic pro level projects. It's going to be an exciting year and we invite new students to check out our website and contact us if you are interested in learning more. https://lnkd.in/g8E8uFuU #animation
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Ajo Kacmar
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Today the DGA sits down with the studios, with AI high on the agenda. WGA ratified. SAG-AFTRA has a tentative deal. But casting directors aren't at any of those AI settlement tables. That should worry anyone who cares about who gets discovered next. And yet, on 15 March, casting won its first Oscar, the Academy's first new competitive category since Best Animated Feature was introduced in 2001. This matters because AI can replicate the known, and predictive models can price the known, but casting is still where the unknown becomes visible. Something not many are connecting: the five inaugural nominees weren't rewarded for attaching stars. They were rewarded for discovery, chemistry, and instinct. → Cassandra Kulukundis, One Battle After Another (winner), after an open-ended search for Willa that considered everyone from trained actors to people found in schools or on the street, before landing on Chase Infiniti. → Nina Gold, Hamnet, non-siblings cast as the Shakespeare twins, chemistry over physical "twinning". → Jennifer Venditti, Marty Supreme, a mosaic of non-pros around Chalamet. → Gabriel Domingues, The Secret Agent, actors and non-actors with real Northeastern Brazilian accents. → Francine Maisler, Sinners, screen veterans and newcomers, chemistry doing the work. While the unions negotiate protections for the people the industry already knows, the Academy just honoured casting directors for finding the people it doesn't. The irony is this. Predictive content intelligence (Cinelytic, Largo, Vault AI) is an increasingly powerful input into packaging, financing and casting. Cinelytic's spring upgrade claims 88%+ accuracy across 80 territories. They share one blind spot: they cannot model the unknown. A model can tell you what swapping Brad Pitt for Leonardo DiCaprio does to projected ROI. It cannot price what a real Recife accent adds to The Secret Agent. It cannot weigh an instinct that chemistry will beat resemblance. The entry-level pipeline isn't dying. It's relocating: to Instagram, TikTok, open calls, rooms where the person reading didn't grow up imagining themselves on a call sheet. Casting at its best is forward-looking. Not who already has value. Who deserves to be discovered next. That's the conversation I want to have today: not whether the future is over, but who gets to be in it. Who gets seen? Who gets valued? Who gets protected? Who gets left out? And who gets to decide? #Casting #CastingDirectors #FilmIndustry #TalentDiscovery #AIinFilm
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Proud to see how raw facial performance capture transforms into expressive digital characters APPLE ARTS STUDIOS Motion Capture Services. With 15+ years of experience, we continue delivering high-quality motion capture solutions for films, games, and virtual production. #MotionCapture #FacialCapture #VFX #Animation #VirtualProduction
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David Dolinski
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Authorship Isn’t Dead. You Just Stopped Tracking It. 🖋️ By DJ Wrankles | Capture Machine x Crystal Clearance If you’ve ever prompted an AI, edited a cut, directed a shoot, remixed a track, or built a deck — you know the truth: Authorship isn’t about who pressed “export.” It’s about who shaped the process. But courts, platforms, and policies still haven’t caught up. This week’s headlines — Getty v. Stability AI, content flags on TikTok/YouTube, SAG-AFTRA’s arbitration battles — all point to the same thing: 🧠 We’re still pretending creativity is binary. ⚠️ We’re still erasing labor that doesn’t fit the template. 🔧 And we’re still not crediting the hands behind the process. This piece breaks it down: – What’s happening in the courts – What creators are losing in the cracks – And what needs to shift in the law, the platforms, and the culture Not for outrage. For protection. 👉 Read the full article here: [paste LinkedIn article link] 👇 Let’s talk in the comments. #CaptureMachine #CrystalClearance #DJWrankles #AIethics #MetadataIsCredit #GettyvStability #RemixCulture #NeurodivergentCreators #DigitalDueProcess #FutureOfWork #AuthorshipMatters
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Marco Ragozzino
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This past year has been an exciting journey screening and discussing “Cut to the Chase,” the short film I wrote, directed, and edited for Sony, utilizing their virtual production volume in Vancouver with the Akira vehicle processing system. At various panels during events such as SXSW, NAB, and SIGGRAPH, we presented exclusive behind-the-scenes videos that highlighted all aspects of this unique production. Here’s a quick look at our pre-production and visualization process. More to come! And be sure to check out the full short on Sony’s official YouTube channel! #film #filmmaking #virtualproduction #cinema #movies #moviemaking
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Eric Calderon
22K followers
Very excited about this news because it's a step in the right direction towards rebuilding California as a hub for animation production. But, I'm very disappointed at the choice of shows being supported. It's not that Adult Swim’s President Curtis(Adult Swim), a Rick and Morty spinoff, and 20th Television Animation’s Stewie, a Family Guy spinoff aren't great shows. It's that they're already funded and supported by a distributor. These aren't the projects that actually need help! This is just an acceleration of the K-shaped animation economy where fewer and fewer are getting all the work, while the middle and independent efforts careen to the bottom and to bankruptcy. I hope subsidies continues because Cali really needs it. But, I hope they choose a more diverse set of recipients going forward. #animation #cartoons #survivinganimation
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Jenna Cavelle, MBA, MFA
Advisor designing operational… • 4K followers
I've been thinking a lot about this idea that we need to resist tech's "takeover" of our industry. For me, when we frame tech (Al) as an invader, it positions Hollywood purely as a victim/defender, rather than as an agent of its own transformation, which in turn limits our agency. Hollywood could co-create integration terms. But, the reality is that Hollywood isn't yet fluent enough in Al to meaningfully participate in setting terms (on the whole). To claim authorship over Al's role in entertainment, we must first become fluent in it. For me, this continues to remain a literacy issue. You can't make sense of a thing you simply don't understand.
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Pinkesh Surtani
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DaVinci Resolve 20.1 is live, and it just made immersive workflows real. If you edit, grade, do VFX, or mix audio, this update is worth opening Resolve for. This application provides native Apple Immersive Video support, enabling users to edit, color, add visual effects, mix spatial audio, and deliver content for Apple Vision Pro seamlessly within a single application. Quick highlights you can actually use: - Apple Vision Pro monitoring + Immersive Viewer: Pan, tilt, and roll immersive clips on your monitor or stream directly to Vision Pro for real-time previews. - Spatial audio support in Fairlight: Apple Spatial Audio Format support and 3D panning tools enable true spatial mixes, ideal for immersive storytelling and live performance work. - Fusion & AI upgrades: Magic Mask improvements, a new 3D title, USD-friendly VFX tools, lens-space corrections, and immersive patcher utilities. - Better VFX pipeline for stereoscopic/immersive footage. Newsshooter offers enhanced editor usability and a free version. It includes MultiText character and paragraph styling, CSV import for column-aligned text, improved safe-area tools, clip compositions that respect timeline resolution, and higher-precision timeline support. Why this matters: You no longer need 3 or 4 apps to build immersive experiences. Resolve is stepping up as a single platform to create spatial video and spatial audio, from ingest to final delivery. That changes how teams plan immersive projects and lowers the barrier for creators. #DaVinciResolve #ImmersiveVideo #AppleVisionPro #SpatialAudio #PostProduction #editingworkflow #videoeditordxb #dxbvideoeditor #creativecontent #editingupdates #softwareupdate
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Kristin Paiva
Casting Society • 8K followers
If your game lives or dies on connection…why would you remove the human from it? I spent a lot of time at GDC hearing teams talk about using AI for voices. And I get it, budgets are tough. Especially in indie. But when it comes to performance, voice isn’t just a delivery system for lines. It’s emotion. It’s nuance. It’s culture. It’s lived experience. It’s the thing that makes a player feel something. And that will never come from a dataset. It comes from a human being who has spent years training, working, and honing their craft. There are so many incredibly talented voice actors out there, at every level, who bring depth, connection, and truth to the work. And there are ways to work within different budgets that still respect both the project and the performers. Going fully AI should not be the path forward. All that time, energy, and care you’ve put into your game? This ONE choice risks losing the player connection that makes it truly resonate. #GameDev #IndieGameDev #GameAudio #VoiceActing #Storytelling #NarrativeDesign
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Benjamin Maestas III
Swae Media • 317 followers
I don’t write scripts for these. I ask questions and listen. The story reveals itself in the interviews - the pauses, the unexpected answers, the moments someone says something they’ve maybe never said out loud before. That’s where the real film lives. This video for WTS Puget Sound was built that way. Real conversations. Real people. Shaped into a story that makes you feel something, and understand why the work matters. Because the most powerful stories aren’t manufactured. They’re discovered. When organizations try to “sound polished,” they often lose what makes them human. My job is to find the human part - and build a narrative around it that connects. If your organization has something meaningful happening inside it, there’s a story worth telling. You just have to be willing to listen long enough to find it.
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