Newest Questions

0 votes
1 answer
73 views

I'm trying to render a cone at the gpu for some effects. I'm using the parametric equation provided here. I ended up with the shader below intended to work with an unorderedaccessview target (DX11). I'...
philB's user avatar
  • 333
1 vote
1 answer
88 views

For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Sprite ...
Ashiepaws's user avatar
1 vote
1 answer
64 views

When employing texture arrays how does typically communicate the associated indices when rendering to batch as much work as possible per draw? The only approaches I can think of are: Supply texture ...
Benjamin's user avatar
0 votes
1 answer
75 views

I have an effect where a character has a small tool that emit a sort of scanning effect to detect some property of an object. My FX is simple as it uses a pyramidal mesh whose top is positioned where ...
philB's user avatar
  • 333
0 votes
0 answers
42 views

So in my game I'm using a message queue for everything, very similar to an event manager or event queue pattern. I've seen that lots of people use them, and they decouple when the event fires and ...
Andy Isbell's user avatar
0 votes
2 answers
80 views

I'm making a 2D game using Unity and I want to implement cutscenes that change over at certain lines. ...
August's user avatar
  • 1
1 vote
1 answer
96 views

I have a scene with quite a few gameobjects in it and for the first time since using Unity, when I enter/exit play mode (or even close and reopen the scene) it takes about a minute to complete this. ...
FrontEnd's user avatar
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-1 votes
1 answer
129 views

I have developed my first indie game (space survival genre) for Android phones, and I want to ask: which promotion channels are best to start with?
guher bozdogan's user avatar
0 votes
0 answers
86 views

I am playing a scene in Unity editor. If I play the whole scene, the FPS is 125. Next, there are 2 test cases. Case 1: If I disable some big game objects first, and then play the scene, the FPS is ...
Job_September_2020's user avatar
0 votes
1 answer
145 views

My question relates to content rotation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are ...
Arunabh's user avatar
0 votes
1 answer
113 views

I am currently trying to understand why using discard inside of a fragment shader disables early z. I am using a simple cutout shader, which discards fully ...
Kerby's user avatar
  • 53
1 vote
1 answer
107 views

I was making a 2d top-down game, but when I tested it on two devices (Samsung M31 and Samsung S25) there was a problem with player speed - it was faster on S25 and slower on M31. I tried using some ...
andrew's user avatar
  • 31
2 votes
1 answer
79 views

I created a password protected branch for my DLC in Steamworks under the DLC app page / Steamworks / Builds. How can I switch to this branch from the Steam client? Going to my game / Properties / ...
hthms's user avatar
  • 121
1 vote
1 answer
83 views

I'm implementing my first rasterizer, and I've run into a 2 issues with Phong shading that I have no idea how to debug. First, specular lighting seems to be completely missing. Second, there is an ...
diniamo's user avatar
  • 41
0 votes
0 answers
113 views

I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
MrV's user avatar
  • 49

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