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Questions tagged [racing]

A genre of games dealing with entities participating in a competitive race. Reaching the finish line first may be optional.

1 vote
1 answer
163 views

Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this as a ...
Hash's user avatar
  • 93
3 votes
1 answer
150 views

Thinking of doing a little Micro Machines clone in SFML/C++. I know Micro Machines 'ai' was handled by having 2d array positions (or tiles) marked as being 'on-track' or 'off-track and directing the ...
Reverend Speed's user avatar
0 votes
0 answers
77 views

I’m making a racing game in Unity and every time the car touches the ground, it just jumps. I’ve seen people complaining about it multiple times, but usually adding mass of about 2000 to the car or ...
Lumoš Lumošovský's user avatar
0 votes
0 answers
243 views

I want to implement softbody vehicle damage like Beamng for my Burnout inspired game. The softbody physics dosen't need to be 100% accurate. The problem is that I don't understand how to implementing ...
Nabir14's user avatar
  • 59
1 vote
1 answer
196 views

I was wondering how I would go about generating a series of checkpoint gates along a 2D line in my game. A bit of background, my game is a 2D reinforcement learning car driving simulator, I have a ...
Techwizard's user avatar
3 votes
2 answers
323 views

I'm trying to make a racing game that measures your distance from the center-line of the road. To do this I need to check on which part of the road the player is, so the calculation is correct. (If it ...
NationalGeographicProgrammer's user avatar
0 votes
1 answer
181 views

I have the car's current position Vector3 and an API that gets me the closest point on the middle of the road to any Vector3 ...
mLstudent33's user avatar
0 votes
1 answer
352 views

I have found 2 games that have similar title called City Racing and City Racing 3D. Why this game have a same title? A Russian developer EA Group creating this game before the Chinese developers does. ...
MuhammadOkky6486's user avatar
0 votes
1 answer
228 views

I'm making multiplayer racing game and I have problem with interpolating position.. Here's the sequence. Server simulate the world and send vehicle transform packet through UDP socket every 33ms to ...
Tomson's user avatar
  • 3
2 votes
1 answer
906 views

I'm very curious about AI drivers in a racing game, so I tried to build one :). I've built a 3D closed racing course and a car with Unreal engine and all the physics, and I try to develop an algorithm ...
nrofis's user avatar
  • 123
0 votes
0 answers
410 views

I want to make a simple 2d top-down racing game, something like Mario Kart in 2d, but I am really struggling with the car steering. The only resources I find are complicated and involve a lot of ...
VCoder12345's user avatar
2 votes
1 answer
325 views

I have the following kind of race track: As you can see some walls are talls but some aren't... Question: How can one create invisible walls so that cars stays in track? More exactly, how to model ...
aybe's user avatar
  • 815
1 vote
2 answers
197 views

In the last few days, I jumped into searching is there a conventional/convenient way to build 3D architecture quickly, most likely by some accessory software like CityEngine, BIGEMAP, or google maps' ...
charmetei's user avatar
0 votes
1 answer
225 views

I hope this is the right place for this but I have a problem with calculating velocity for my car game. The higher the gear, and therefore lower the gear ratio, the lower the top speed. Given that ...
biner1999's user avatar
2 votes
1 answer
239 views

In Burnout games there's this game mode where the player can trash other cars by bumping into them or bumping them into walls. As you can see in this video link This is known as a takedown. I'm ...
Kofiro's user avatar
  • 23

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