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Questions tagged [normal-generation]

1 vote
2 answers
332 views

I'm trying to find an algorithm that does not require giving any form of credit to use (like perlin noise) and can be used for generating caves under a height map that can make holes in the terrains ...
Opengraphicspros12's user avatar
0 votes
1 answer
252 views

In my app I’m producing for my deferred shading 4 layers of data to show up occluded parts of the scene during screen space reflection (SSR) pass. I need normal maps with bumpiness of these layers for ...
philB's user avatar
  • 333
0 votes
1 answer
966 views

I'm generating tangents and bitangents for a normal mapping effect and while using the same method as several tutorials, I get tangents that are not very continuous. Here, we can see on the sphere ...
CpCd0y's user avatar
  • 301
2 votes
1 answer
196 views

I am generating normals for each vertex in a standard 512*512 quad. Yet when I do using the following code: ...
multifractal's user avatar
5 votes
5 answers
18k views

Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
Robin Rodricks's user avatar
9 votes
2 answers
2k views

I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes. At the moment I do not generate any normals for these shapes. Is there ...
Cubed2D's user avatar
  • 2,132