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Questions tagged [interpolation]

The practice of estimating a result (usually numeric) based on a set of known results.

2 votes
0 answers
77 views

Let's assume the following situation: I have a server, that sends a snapshot of current game state to all the clients at a fixed time. Server is authoritative, all the physic calculations are done on ...
zillah's user avatar
  • 21
0 votes
0 answers
66 views

I want to add bicubic filtering to my software raytracer. I have a texture that can contain arbitrary data. I want to sample that texture by bicubic interpolation (bilinear isn't smooth enough). Here ...
TheChamp's user avatar
  • 103
2 votes
1 answer
404 views

I am trying to interpolate over a sequence of rotations represented by quaternions. I am currently employing Squad (Spherical and Quadrangle Interpolation). I successfully applied the function to 4 ...
Chaos's user avatar
  • 153
1 vote
0 answers
52 views

I have a player capsule which I want to face the same cardinal direction as the key pressed. For example, pressing W will make the player face the camera's current ...
Yong Yun Jing's user avatar
0 votes
0 answers
54 views

I've run into a bit of a brick wall on this topic. I've only been able to achieve either only frame independent recoil, or smooth recoil. But not the other. I think the main source of the problem is ...
Pen's user avatar
  • 13
0 votes
1 answer
313 views

I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
Kevin Nisbet's user avatar
0 votes
1 answer
546 views

I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this: I encountered this problem: setting the ...
Ariya Rivandi's user avatar
0 votes
0 answers
63 views

Imagine a server sending you (the client) game snapshots each 30ms. Your interpolation time is set at around 100ms, so ideally you are interpolating between 4th and 3rd snapshot, so by the time you ...
artemonster's user avatar
1 vote
0 answers
97 views

I'm trying to implement the https://gafferongames.com/post/fix_your_timestep article but I have jitter on the position interpolation. video of the problem I have the following PhysX manager class ...
Mike F's user avatar
  • 103
1 vote
0 answers
97 views

I've followed https://gafferongames.com/post/fix_your_timestep/ to do interpolated physics. I have a separate thread entirely from my graphics thread. I use vulkan which allows me to do asynchronous ...
Krupip's user avatar
  • 1,811
14 votes
4 answers
10k views

To my understanding, a Lerp function interpolates between two values (a and b) using a third value (...
AzulShiva's user avatar
  • 679
1 vote
2 answers
609 views

I'm working on a 3D web game with client-side prediction, etc. I have implemented interpolation for my entities, but it seems a bit laggy sometimes even on localhost. First I will describe the ...
Pumpudu's user avatar
  • 11
1 vote
1 answer
617 views

Good morning, I am currently running into a UV interpolation issue with D3D12 that looks like this: Is there something that needs to be set when initialising the pipeline so that the GPU does the ...
Mike Tearon's user avatar
6 votes
2 answers
1k views

I am working on a 3D platformer in Unity and I am targeting Android devices. The game consists of a lot of objects smoothly interpolating from the bottom of the screen to the top. This whole time I'...
TheSaviour's user avatar
0 votes
1 answer
621 views

I read about bilinear interpolation on Wikipedia and many sources, but I still don't understand how do you determine which four pixels to interpolate. For example, if I have 5 pixels(y=0), do I ...
is code's user avatar
  • 31

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