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Questions tagged [graphics]

Use this tag for questions involving visual presentations, whether they are generated using bitmap or vector techniques.

6 votes
1 answer
216 views

I want to show an interactive audio waveform like this. I've extracted the sample data using AVAssetReader. Using this data, I'm drawing a UIBezierPath in a Scrollview's contentView. Currently, when I ...
Ahsan Habib Swassow's user avatar
5 votes
1 answer
176 views

I would like to know if it's possible to optimize the code the generate this type of Penrose Tiling. I finished programming this type in javascript / p5.js and the algorithm works very fine and takes ...
visionary's user avatar
3 votes
0 answers
47 views

After having trouble with a few Charting libraries I decided to implement my own GitHub style heatmap with react and React-Bootstrap. It actually works. Since it does not need to be extensible it only ...
Doruk's user avatar
  • 423
2 votes
0 answers
93 views

So I have recently started learning web dev (including React since a few days ago), and I have tried to implement a simple drawing website that lets you change the brush size, color, and save the ...
Tom Gebel's user avatar
  • 360
5 votes
1 answer
602 views

I need to optimize the following function with low-level optimizations (No SIMD, Multithreading). I already applied a lot of optimizations and got it ~65% faster, but it is possible to get it 200% ...
user avatar
10 votes
2 answers
327 views

This is my attempt at creating a ray marcher for the command line for fun. I have some prior experience with C programming, although I'm far from being an expert, and little to no experience with ...
Knogger's user avatar
  • 359
2 votes
0 answers
113 views

I'm experimenting with compute shaders and wrote the particle system. The emit shader now takes particle data from the constant buffer because I don't have randomizing functions implemented yet. That'...
Edziju's user avatar
  • 319
8 votes
1 answer
398 views

This is my first self-guided programming project, and all the math used in the program is self-taught. I wanted to get a better understanding of how computer graphics worked, but I just feel more ...
Jonas Banks's user avatar
8 votes
4 answers
2k views

This is my Mandelbrot set program - it includes Smooth Coloring, perodicity checks, and my approach to biomorphs. I know of Edge Detection, but I couldn't find a simple explanation that I can ...
iogamesplayer's user avatar
1 vote
2 answers
221 views

I am making a hobby OS, and I thought about adding a command for interactively rendering the Mandelbrot set. The "interactive" part is not really important, but I wanted to check if the ...
trxgnyp1's user avatar
  • 121
4 votes
1 answer
202 views

I programmed this type of Penrose Tilings in javascript and the algorithm is 'simple': The cyan pentagon always have to draw the yellow losenge and the grey pentagon almost always have to draw two red ...
visionary's user avatar
3 votes
1 answer
129 views

I'm new to Python, and coming from Typescript, I tried to include types, but it's not obvious sometimes. Currently this is the way I type objects: Write own simple types Import type from a library ...
user avatar
1 vote
1 answer
292 views

I've been following the ever popular 'vulkan-tutorial.com' guide on Vulkan and the result is this program which draws a multicolored triangle. I'm interested in finding out how to make my code more ...
Red's user avatar
  • 171
5 votes
0 answers
555 views

Context I am currently in the process of throwing myself into learning graphics programming, and my chosen platform is using JavaScript and WebGPU. After successfully making a basic glTF JSON renderer ...
user2628206's user avatar
1 vote
2 answers
221 views

I've been trying to make refactor really simple 2d sprite engine in OpenGL. As a start, I'm trying to use instanced rendering to render several copies of the same sprite in a square formation across ...
Ruglord's user avatar
  • 13

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