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Questions tagged [audio]

Code relating to sound recording, playback, and manipulation of audio data and hardware.

11 votes
5 answers
916 views

I have a utility that updates, transcodes and renames audio files. Previously I used a function that simply yielded every file that was a good match (based on file extension). As some tasks can take ...
it_serf's user avatar
  • 111
6 votes
1 answer
216 views

I want to show an interactive audio waveform like this. I've extracted the sample data using AVAssetReader. Using this data, I'm drawing a UIBezierPath in a Scrollview's contentView. Currently, when I ...
Ahsan Habib Swassow's user avatar
5 votes
4 answers
396 views

The class that I've created for ffmpeg that derives from System.Diagnostics.Process. I'm looking for any help with arguments that can be added for more support. A ...
Short Int's user avatar
  • 762
3 votes
0 answers
116 views

I am working on a small MIDI router application for the Jack audio connection kit in Rust. The goal of the application is to route MIDI signals from an instrument to one or multiple applications in ...
Green 绿色's user avatar
2 votes
1 answer
209 views

I want to sample audio as a learning process. In the future i want to make my dorbell "smart" and stream the audio via VoIP. But as beginning i want to sample a simple audio signal from my ...
Marc's user avatar
  • 153
6 votes
1 answer
166 views

I was reading Head First Java. The book featured a project called BeatBox that allowed you to make, play, save, and load beat patterns using Java's Sequencer API ...
Sergey's user avatar
  • 739
2 votes
0 answers
790 views

My goal was to make playing sounds in my React game easy and efficient. Using <audio> tags wasn't an option, because on mobile it creates huge delays between ...
Robo Robok's user avatar
5 votes
2 answers
2k views

The application is a virtual piano with only one octave for simplicity. What can I improve with this code? ...
Isaí's user avatar
  • 51
9 votes
1 answer
4k views

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ijknm's user avatar
  • 99
17 votes
4 answers
4k views

I'm super new to coding. I had a random idea in the car to make this application in order dive head first into learning to code. This is an app to take an MP3 file, "shred it" into pieces (...
Andrew Worley's user avatar
3 votes
1 answer
617 views

So I have decided to learn Kivy Framework. Did two small apps containing mainly just labels (so that doesn't count) and decided I am going to do a simple music player. Nothing fancy just to learn ...
Jakub's user avatar
  • 486
2 votes
0 answers
119 views

The full code (works on x86_64) is available on GitHub At first I used just original floating-point version, but it turned out to be too slow, because used DSP (32 bit, 120 MHz max, 112kB program and ...
Anonymix321's user avatar
1 vote
1 answer
273 views

I'm trying to take a raw byte array of audio and trim it. The user selects a start and end value using a range slider. ...
user avatar
2 votes
1 answer
144 views

Due to some bug somewhere, my speaker balance kept moving off-center and it was getting annoying. So I cobbled together the code below (based on this question) which—to my surprise—does compile and ...
luckman212's user avatar
10 votes
1 answer
818 views

While working on a much more complicated audio application, I was thinking about modular synthesizers, and whether it could be made simple to build a C++ application that implemented a modular ...
G. Sliepen's user avatar
  • 69.5k

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