Questions tagged [fluid-simulation]
Questions about the Fluid simulation systems in blender. Blender has two systems for simulating liquids, a SPH (Smoothed Particle Dynamics) system integrated with the particle system, and a Lattice Boltzmann method which can be used create a variety of simulations.
1,227 questions
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Make liquids in containers spill while falling in Mantaflow
I want to make a full glass/cup of liquid fall, and make its contents spill as it falls. I know I can use rigid bodies to make the cup fall, and cells fracture to make it break on impact, but how can ...
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Effectors have larger collision boxes than expected when using Quick Fluid
Im trying to make a fluid simulation where the water is supposed to flow off the sides of a water puzzle. When trying to simulate it with Quick Fluid, the fluid collides with the Effector before ...
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I need a downward force field to suck fire down a hole but need help with the force field settings and fire buoyancy
I'm trying to create a swirling whirlpool of FIRE. I've successfully created a funnel-shaped object that emits smoke and fire using a particle emitter. I've added a vortex force that is beautifully ...
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motion blur for fluid sim in Eevee
Im a blender noob so I might be missing something, but how do I enable motion blur for fluid sims when rendering with eevee.
The motion blur works fine in cycles, but when change to eevee and tick the ...
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How to reduce viscosity or stickiness of bubbles in fluid simulation?
I want my simulation to produce air bubbles like the ones in this image:
However, the bubbles stick too much when the object is dropped into the liquid, as if the fluid is overly viscous. How can I ...
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simulating water flow in tanks and pipes in blender, is this possible
I would like to simulate water in a tank flowing into another tank via a connected pipe.
I would like to see the effect of gravity and head / height of tanks, and how the water will flow between tanks ...
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Simulating Fluids using Deadline
I was wondering if there is any way to simulate Fluid, Fire, smoke, on another PC other than the one I am using to save resources for another workload, using Deadline for example.
I remember this was ...
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Is it possible to use alembic object as effector in fluid simulation?
Im trying to create animation with flush of fluid and making some circular shape. I've created the second part of animation - fluid that moves along the path. This part have been exported as abc file ...
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How to Properly Export Blender Fluid Simulations for Use in Cinema 4D?
I created a fluid simulation in Blender and exported it as an Alembic (.abc) file for my friend to render in Cinema 4D. I already baked the fluid mesh, but when I sent him the .abc file, it didn’t ...
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Why is my fluid simulation not baking in blender
I am having an ongoing problem with the fluid simulation in blender. Whenever I bake the fluid, or play it back, it shows no difference in the viewport, despite taking ~10 seconds to bake. I am not ...
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How to simulate molten plastic flowing into a mold
Blender 4.5.1, Windows 11, Ryzen, RTX2070
Hi all, I've picked up a freelance job for a company that does injection molding, and I expect they'll want an animation of molten plastic being pushed into a ...
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spray/foam/bubbles not rendering in fluid simulation
I want to render the spray/foam/bubbles in my fluid simulation "without fancy workaround tricks", but it seems like my viewport where I clearly see the effects:
are invisible in the cycles ...
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Foam added to Fluid sim using geo nodes doesn't render
Foam added to fluid sim using geo nodes doesn't render, every thing is turned on in render mode.
In view port:
Render:
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How to turn simulation into a mesh in Flip Fluids?
I am trying to create a magic tornado/vortex using the Flip Fluids addon
What I have now looks pretty close to what I imagined, but I'm not completely satisfied. I want to preserve the shape that the ...
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Displacing objects using liquids
I want to begin by saying that I am fairly new to Blender.
I'm trying to simulate a bottle being pushed off a table by a wave of fluid, not floating, but forcefully displaced by the flow.
I'm using an ...