I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case). As you can see below, on the positive Y quadrant of the scene, all the instances are rotated correctly:
But on the negative Y quadrant, there's this weird swirling concentration:
I'm sure this is just some vector math issue, so if any math wiz could help me out I'd really appreciate it!




