My goal is to create an instance for each mesh island based of the maximum size of the island. The instance should later always face the camera and cover the whole island in view.
I've tried to extract the size with bounding boxes, reapeating over the mesh, controlled by the total amount of island indexes. I couldn't find a way to separate the original mesh from the result as seen in the image. I also don't know how to extract the size information of each bounding box and transfer it to the index node.

