I'm trying to create an animation in Blender where a thick, viscous liquid droplet falls and impacts a surface, forming a blob similar to the images attached. Specifically, I want the droplet to:
Stretch as it falls. Flatten and spread upon impact. Maintain a smooth, glossy surface like melted chocolate and remain as a layer like a toffee layer.
I’ve tried using shape keys and fluid simulations, but I’m struggling to get a natural, thick, and smooth liquid effect. Should I use metaballs, shape keys, or fluid physics for this? How can I achieve the stretchy fall and squishy impact realistically?
Thanks for any help!
Here are the reference images for what I have been trying to make.

