I am using a cycle modifier to animate things moving - imagine an infinite roadway scenario. The roadway is built on top of a Bezier curve (the path).
The road is attached to the Bezier, the Bezier is parented to an empty, and the empty moves via keyframe animation and then has the cycle modifier applied.
The object does OK following the path for a short bit, but then there is a problem with the evaluation time and the constraint in combination with the cycle.
When the cycle resets the path position, the object stays at the previous location on the path (that's good), but that position is now much further away from the camera (that's bad).
I guess what I'm trying to achieve is the following: I'd like the Suzanne head to stay at the same/fixed Y position no matter what, but have its X position track the Bezier path, no matter what is going on.
