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-1 votes
0 answers
33 views

I am creating a 2D game inspired by both Papers Please and Not my neighbour. At the moment I have a character which appears onto my screen and is meant to present documents which I am then able to ...
Adelija Zaveckaja's user avatar
Advice
0 votes
1 replies
26 views

I have a question: how can you make a product in Unity format that has, for example, dmg hp cirt-dmg and each weapon has an icon, but I want to put either an icon or a video on the weapon? I have a ...
Tolea Istrate's user avatar
1 vote
2 answers
85 views

I have a class for lists called UniqueListWithActions<T> with the constructor method public UniqueListWithActions(List<T> _list) { list = _list; } list is declared as ...
Isaac Bargamian's user avatar
0 votes
0 answers
71 views

I’m currently testing my Unity project for Android 15 compliance (Google Play requirement for 16 KB memory page sizes). After upgrading to Unity 6000.0.62f1 (which claims to support 16 KB page size by ...
Javierdds's user avatar
  • 309
0 votes
1 answer
79 views

I'm trying to do a pause menu that opens when you press Esc but it isn't working, I don't know why. The pause menu object has been asigned to Pausemenu using UnityEngine; using UnityEngine....
boomerpool grediaga's user avatar
0 votes
0 answers
42 views

Our games built using Unity, use Google Play Games Services v1 to support Google Signin. Once the player is signed in, token is obtained using: token = PlayGamesPlatform.Instance.GetIdToken(); and ...
Chandan Pawaskar's user avatar
1 vote
1 answer
127 views

For two days now, I've been having a rather strange problem. The MonoBehaviour class isn't recognized by VS Code, with the following error: Error while loading [...]: Exception thrown: System....
Alexander's user avatar
Best practices
1 vote
2 replies
52 views

I’d like to ask about best practices for using a finite state machine to handle different enemy behaviors. I already created a state machine for my basic enemies with the following behavior: ...
TryingToImprove's user avatar
1 vote
0 answers
69 views

I'm creating a game for my nea and I have tried multiple times to make me as a user of the game to press on documents that my character presents, and to be able to interact with it. I have checked ...
Adelija Zaveckaja's user avatar
-6 votes
0 answers
69 views

I'm trying to check whether my understanding of how Unity distributes work across the CPU and GPU is correct. Below is the simplified model I'm working with: The CPU runs gameplay scripts, prepares ...
Nux's user avatar
  • 469
-3 votes
0 answers
57 views

Library\PackageCache\[email protected]\Editor\Messaging\Messenger.cs(164,30): error CS0117: 'TcpListener' does not contain a definition for 'Queue' How do i fix this?
Sreeya Jonnalagadda's user avatar
0 votes
0 answers
26 views

I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
nullFoo's user avatar
  • 71
0 votes
0 answers
62 views

I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
Hsy9's user avatar
  • 1
0 votes
1 answer
72 views

I have tried for days to troubleshoot but only met with persisting Type Mismatch. I am working on a flappy bird game and i wanted to make the pipes go faster as the score increases so i made a [...
1fabian4's user avatar
Best practices
0 votes
3 replies
68 views

I am using Firestore and Unity, I want to be able to serialize a Unity class, say Vector2Int so I write a Vector2IntConverter(FirestoreConverter<Vector2Int>). When I upload my DTO, say: [...
guilleatm's user avatar

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